

Court artifact · Pedestal Item
David's Harp
David's Harp is an illustrious pedestal item artifact in Crusader Kings III: Court grandeur baseline +6, Monthly Prestige +4%, Knight Effectiveness +20%, Number of Knights +2, Monthly Piety per Knight +3%, Max Courting Schemes +1 and 1 more. Quality 100 and wealth 100; maximum durability 150, and it does not wear out. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Quick answers (3)
- What does David's Harp do in CK3?
- Court grandeur baseline +6, Monthly Prestige +4%, Knight Effectiveness +20%, Number of Knights +2, Monthly Piety per Knight +3%, Max Courting Schemes +1, Attraction Opinion +20 (patch 1.20.0.3).
- How do you get David's Harp with the console?
- effect create_artifact_pedestal_david_harp_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
- What if the owner can't benefit from David's Harp?
- They get Court grandeur baseline +6, Monthly Prestige +4%, Attraction Opinion +10 instead.
This is a wooden, ancient harp. It is rumored to be King David's harp, and to have mystical healing properties.
Effects
- Court grandeur baseline+6
- Monthly Prestige+4%
- Knight Effectiveness+20%
- Number of Knights+2
- Monthly Piety per Knight+3%
- Max Courting Schemes+1
- Attraction Opinion+20
For an owner who can't benefit from it
The template gives these instead of the effects above when its “can benefit” check fails:
Who can benefit (can_benefit) (5 lines of game script)
OR = {
jewish_artifact_access_trigger = yes
christian_artifact_access_trigger = yes
islamic_artifact_access_trigger = yes
}As written in game/common/artifacts/templates (david_harp_template).
Counts as a holy relic for (is_holy_relic) (14 lines of game script)
OR = {
religion = religion:judaism_religion
religion = religion:christianity_religion
religion = religion:islam_religion
main_rite = {
rite_has_parameter = jewish_syncretic_actor
}
main_rite = {
rite_has_parameter = christian_syncretic_actor
}
main_rite = {
rite_has_parameter = islamic_syncretic_actor
}
}As written in game/common/artifacts/templates (david_harp_template).
History and who has it
- Made before recorded history in Jerusalem.
How it is made
The game creates it with the scripted effect create_artifact_pedestal_david_harp_effect. In the console (how to open it), this gives it to the character you play:
effect create_artifact_pedestal_david_harp_effect = { OWNER = root }Built from the effect's file; not run in the game by us.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (david_harp_modifier), common/artifacts/templates (david_harp_template) and the English localisation, Crusader Kings III 1.20.0.3.