CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Court artifact · Pedestal Item

Ancient Aruval

MasterworkUniqueHoly relic

Ancient Aruval is a masterwork pedestal item artifact in Crusader Kings III: Court grandeur baseline +3, Renown +0.1/month, Piety +0.5/month, Number of Knights +1, Knight Effectiveness +15%, Piety per Knight +0.01/month and 2 more. Quality 30 and wealth 30; maximum durability 75. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Quick answers (3)
What does Ancient Aruval do in CK3?
Court grandeur baseline +3, Renown +0.1/month, Piety +0.5/month, Number of Knights +1, Knight Effectiveness +15%, Piety per Knight +0.01/month, Levy Size in Jungle +10%, Jungle Advantage +4 (patch 1.20.0.3).
How do you get Ancient Aruval with the console?
effect create_artifact_aruval_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
What if the owner can't benefit from Ancient Aruval?
They get Court grandeur baseline +3 instead.

This long Aruval is said to be so old that it is possible Karuppu Sami himself wielded it once.

Effects

For an owner who can't benefit from it

The template gives these instead of the effects above when its “can benefit” check fails:

Who can benefit (can_benefit) (3 lines of game script)
hindu_or_syncretic_with_eastern_trigger = {
	CHARACTER = root
}

As written in game/common/artifacts/templates (branch_hinduism_template).

Counts as a holy relic for (is_holy_relic) (6 lines of game script)
OR = {
	religion = religion:hinduism_religion
	main_rite = {
		rite_has_parameter = eastern_syncretic_actor
	}
}

As written in game/common/artifacts/templates (branch_hinduism_template).

History and who has it

  • Made before recorded history.

How it is made

The game creates it with the scripted effect create_artifact_aruval_effect. In the console (how to open it), this gives it to the character you play:

effect create_artifact_aruval_effect = { OWNER = root }

Built from the effect's file; not run in the game by us.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (aruval_modifier), common/artifacts/templates (branch_hinduism_template) and the English localisation, Crusader Kings III 1.20.0.3.