

Court artifact · Pedestal Item
Ancient Aruval
Ancient Aruval is a masterwork pedestal item artifact in Crusader Kings III: Court grandeur baseline +3, Renown +0.1/month, Piety +0.5/month, Number of Knights +1, Knight Effectiveness +15%, Piety per Knight +0.01/month and 2 more. Quality 30 and wealth 30; maximum durability 75. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Quick answers (3)
- What does Ancient Aruval do in CK3?
- Court grandeur baseline +3, Renown +0.1/month, Piety +0.5/month, Number of Knights +1, Knight Effectiveness +15%, Piety per Knight +0.01/month, Levy Size in Jungle +10%, Jungle Advantage +4 (patch 1.20.0.3).
- How do you get Ancient Aruval with the console?
- effect create_artifact_aruval_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
- What if the owner can't benefit from Ancient Aruval?
- They get Court grandeur baseline +3 instead.
This long Aruval is said to be so old that it is possible Karuppu Sami himself wielded it once.
Effects
- Court grandeur baseline+3
- Renown+0.1/month
- Piety+0.5/month
- Number of Knights+1
- Knight Effectiveness+15%
- Piety per Knight+0.01/month
- Levy Size in Jungle+10%
- Jungle Advantage+4
For an owner who can't benefit from it
The template gives these instead of the effects above when its “can benefit” check fails:
Who can benefit (can_benefit) (3 lines of game script)
hindu_or_syncretic_with_eastern_trigger = {
CHARACTER = root
}As written in game/common/artifacts/templates (branch_hinduism_template).
Counts as a holy relic for (is_holy_relic) (6 lines of game script)
OR = {
religion = religion:hinduism_religion
main_rite = {
rite_has_parameter = eastern_syncretic_actor
}
}As written in game/common/artifacts/templates (branch_hinduism_template).
History and who has it
- Made before recorded history.
How it is made
The game creates it with the scripted effect create_artifact_aruval_effect. In the console (how to open it), this gives it to the character you play:
effect create_artifact_aruval_effect = { OWNER = root }Built from the effect's file; not run in the game by us.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (aruval_modifier), common/artifacts/templates (branch_hinduism_template) and the English localisation, Crusader Kings III 1.20.0.3.