
Decision · Religious Decisions
Select a Patron Saint
Choose a patron saint by whose virtues you shall live
From their heavenly thrones, the saints watch the struggles of mortal rulers and weigh the temper of our souls. Let me choose a patron whose virtue shall shape my path, and whose intercession shall steady my hand before … and men.
Requirements
The lines the game itself shows for this decision's conditions:
- The Tenet Dulia tenet must be permitted or Core to the Faith
- Must have Tenet Dulia as a Personal Tenet
Shown to a character when (is_shown) (5 lines of game script)
religion ?= religion:christianity_religion
NOT = {
has_variable = pam_chose_patron_saint_var
}
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (14 lines of game script)
piety_level > 0
custom_tooltip = {
text = pam_determine_patron_saint_decision_dulia_tt
rite = {
has_at_least_tenet_status = {
tenet = tenet_dulia
status = permitted
}
}
}
custom_tooltip = {
text = pam_determine_patron_saint_decision_personal_tenet_tt
has_personal_tenet_flag = tenet_dulia_can_select_patron_saint
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (34 lines of game script)
set_variable = pam_chose_patron_saint_var
if = {
limit = {
scope:peter = yes
}
add_character_modifier = pam_patron_saint_peter
}
else_if = {
limit = {
scope:paul = yes
}
add_character_modifier = pam_patron_saint_paul
}
else_if = {
limit = {
scope:john = yes
}
add_character_modifier = pam_patron_saint_john
}
else_if = {
limit = {
scope:matthew = yes
}
add_character_modifier = pam_patron_saint_matthew
}
else_if = {
limit = {
scope:mark = yes
}
add_character_modifier = pam_patron_saint_mark
}
else = {
add_character_modifier = pam_patron_saint_luke
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).