
Decision · Religious Decisions
Provide Spiritual Guidance
Help a child with their Spiritual Fulfillment
250PietyBy God Alone
We who walk in … light have a duty to guide those lost in darkness, and those whose youth may cause them to stray in thought or deed.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Spiritual Fulfillment is at least …
- You need to have a Child that: • Has the same Faith as you • Is at least 16 years old • Is either your Primary Heir or Favorite Child • Has a lower Spiritual Fulfillment than 75 • Has not received spiritual guidance before
Shown to a character when (is_shown) (2 lines of game script)
has_spiritual_fulfillment_type = christian_fulfillment has_pam_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (27 lines of game script)
is_at_war = no
custom_tooltip = {
text = pam_mentor_sp_decision_sp_tooltip
has_fulfillment_parameter = sp_mentor_in_sp
}
is_available_quick = {
adult = yes
at_war = no
imprisoned = no
activity = no
incapable = no
}
custom_tooltip = {
text = pam_mentor_sp_decision_valid_child_tt
any_child = {
age >= 16
faith = root.faith
NOT = {
has_variable = pam_mentor_sp_taken_var
}
OR = {
root.primary_heir ?= this
has_relation_favorite_child = root
}
spiritual_fulfillment < 75
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You will increase the Spiritual Fulfillment of your Primary Heir or Favorite Child
Effect (2 lines of game script)
custom_tooltip = pam_mentor_sp_decision_tooltip_effect trigger_event = pam_decision_events.0003
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).