
Decision · Decisions
Pet …
Pet your cat
No cost
It is time to take a deep breath and find my trusted four-legged companion …. Some people say cats are evil and selfish creatures, but no matter how tough life gets I know … will always be there for me!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (4 lines of game script)
any_owned_story = {
type = story_cycle_pet_cat
exists = story_owner.var:story_cycle_cat_name
}As written in game/common/decisions/90_minor_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available = yes
As written in game/common/decisions/90_minor_decisions.txt.
Effects
- You will lose some Stress
Effect (4 lines of game script)
custom_tooltip = pet_decision_effect_tooltip
trigger_event = {
on_action = story_cycle_cat_pet_decision_on_actions
}As written in game/common/decisions/90_minor_decisions.txt.
Source: game/common/decisions/90_minor_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).