
Culture
Serer
set_culture sererCulture ID serer. set_culture changes the culture of the character you play; change_culture <county id> serer changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Strong BelieversSocial-15 Opinion of Different Faiths
Stalwart DefendersWarfare+5 Defender Advantage, +5 Controlled Territory Defender Advantage, +15% Nomadic Horde Toughness
Hereditary HierarchyRealm-5% Castle Holding Construction Cost, +10% Feudal Vassal Tax Contribution, +25% Long Reign Bonus, -50% Tyranny Loss
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Senegambian cultures
Source: game/common/culture/cultures/00_senegambian.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.