
Male DNA
William the Bastard
The picture is William the Bastard's realm on the map of the The Fate of England start.
The DNA
ruler_designer_140={
type=male
id=0
random_seed=0
genes={ hair_color={ 15 253 189 105 }
skin_color={ 74 82 74 82 }
eye_color={ 128 174 128 174 }
gene_chin_forward={ "chin_forward_neg" 90 "chin_forward_neg" 90 }
gene_chin_height={ "chin_height_neg" 126 "chin_height_neg" 126 }
gene_chin_width={ "chin_width_pos" 129 "chin_width_pos" 129 }
gene_eye_angle={ "eye_angle_pos" 136 "eye_angle_pos" 136 }
gene_eye_depth={ "eye_depth_neg" 123 "eye_depth_neg" 123 }
gene_eye_height={ "eye_height_pos" 131 "eye_height_pos" 131 }
gene_eye_distance={ "eye_distance_neg" 115 "eye_distance_neg" 115 }
gene_eye_shut={ "eye_shut_pos" 138 "eye_shut_pos" 138 }
gene_forehead_angle={ "forehead_angle_pos" 148 "forehead_angle_pos" 148 }
gene_forehead_brow_height={ "forehead_brow_height_pos" 128 "forehead_brow_height_pos" 128 }
gene_forehead_roundness={ "forehead_roundness_pos" 160 "forehead_roundness_pos" 160 }
gene_forehead_width={ "forehead_width_pos" 127 "forehead_width_pos" 127 }
gene_forehead_height={ "forehead_height_pos" 146 "forehead_height_pos" 146 }
gene_head_height={ "head_height_pos" 175 "head_height_pos" 175 }
gene_head_width={ "head_width_pos" 133 "head_width_pos" 133 }
gene_head_profile={ "head_profile_neg" 108 "head_profile_neg" 108 }
gene_head_top_height={ "head_top_height_pos" 137 "head_top_height_pos" 137 }
gene_head_top_width={ "head_top_width_pos" 228 "head_top_width_pos" 228 }
gene_jaw_angle={ "jaw_angle_neg" 112 "jaw_angle_neg" 112 }
gene_jaw_forward={ "jaw_forward_neg" 125 "jaw_forward_neg" 125 }
gene_jaw_height={ "jaw_height_pos" 130 "jaw_height_pos" 130 }
gene_jaw_width={ "jaw_width_pos" 131 "jaw_width_pos" 131 }
gene_mouth_corner_depth={ "mouth_corner_depth_pos" 127 "mouth_corner_depth_pos" 127 }
gene_mouth_corner_height={ "mouth_corner_height_pos" 138 "mouth_corner_height_pos" 138 }
gene_mouth_forward={ "mouth_forward_pos" 128 "mouth_forward_pos" 128 }
gene_mouth_height={ "mouth_height_pos" 139 "mouth_height_pos" 139 }
gene_mouth_width={ "mouth_width_neg" 86 "mouth_width_pos" 162 }
gene_mouth_upper_lip_size={ "mouth_upper_lip_size_pos" 204 "mouth_upper_lip_size_pos" 204 }
gene_mouth_lower_lip_size={ "mouth_lower_lip_size_neg" 83 "mouth_lower_lip_size_neg" 83 }
gene_mouth_open={ "mouth_open_neg" 39 "mouth_open_neg" 39 }
gene_neck_length={ "neck_length_neg" 116 "neck_length_neg" 116 }
gene_neck_width={ "neck_width_neg" 113 "neck_width_neg" 113 }
gene_bs_cheek_forward={ "cheek_forward_neg" 46 "cheek_forward_neg" 46 }
gene_bs_cheek_height={ "cheek_height_pos" 11 "cheek_height_pos" 11 }
gene_bs_cheek_width={ "cheek_width_neg" 2 "cheek_width_neg" 2 }
gene_bs_ear_angle={ "ear_angle_neg" 28 "ear_angle_neg" 28 }
gene_bs_ear_inner_shape={ "ear_inner_shape_pos" 53 "ear_inner_shape_pos" 53 }
gene_bs_ear_bend={ "ear_both_bend_pos" 47 "ear_both_bend_pos" 47 }
gene_bs_ear_outward={ "ear_outward_neg" 94 "ear_outward_neg" 94 }
gene_bs_ear_size={ "ear_size_pos" 6 "ear_size_pos" 6 }
gene_bs_eye_corner_depth={ "eye_corner_depth_pos" 183 "eye_corner_depth_pos" 183 }
gene_bs_eye_fold_shape={ "eye_fold_shape_pos" 70 "eye_fold_shape_pos" 70 }
gene_bs_eye_size={ "eye_size_neg" 133 "eye_size_neg" 133 }
gene_bs_eye_upper_lid_size={ "eye_upper_lid_size_pos" 151 "eye_upper_lid_size_pos" 23 }
gene_bs_forehead_brow_curve={ "forehead_brow_curve_pos" 62 "forehead_brow_curve_neg" 59 }
gene_bs_forehead_brow_forward={ "forehead_brow_forward_neg" 16 "forehead_brow_forward_neg" 16 }
gene_bs_forehead_brow_inner_height={ "forehead_brow_inner_height_neg" 165 "forehead_brow_inner_height_neg" 28 }
gene_bs_forehead_brow_outer_height={ "forehead_brow_outer_height_neg" 38 "forehead_brow_outer_height_neg" 38 }
gene_bs_forehead_brow_width={ "forehead_brow_width_neg" 2 "forehead_brow_width_neg" 2 }
gene_bs_jaw_def={ "jaw_def_pos" 46 "jaw_def_pos" 46 }
gene_bs_mouth_lower_lip_def={ "mouth_lower_lip_def_pos" 47 "mouth_lower_lip_def_pos" 47 }
gene_bs_mouth_lower_lip_full={ "mouth_lower_lip_full_pos" 20 "mouth_lower_lip_full_pos" 20 }
gene_bs_mouth_lower_lip_pad={ "mouth_lower_lip_pad_pos" 139 "mouth_lower_lip_pad_pos" 139 }
gene_bs_mouth_lower_lip_width={ "mouth_lower_lip_width_neg" 26 "mouth_lower_lip_width_neg" 26 }
gene_bs_mouth_philtrum_def={ "mouth_philtrum_def_pos" 4 "mouth_philtrum_def_pos" 4 }
gene_bs_mouth_philtrum_shape={ "mouth_philtrum_shape_pos" 39 "mouth_philtrum_shape_pos" 39 }
gene_bs_mouth_philtrum_width={ "mouth_philtrum_width_pos" 1 "mouth_philtrum_width_pos" 1 }
gene_bs_mouth_upper_lip_def={ "mouth_upper_lip_def_pos" 24 "mouth_upper_lip_def_pos" 24 }
gene_bs_mouth_upper_lip_full={ "mouth_upper_lip_full_neg" 7 "mouth_upper_lip_full_neg" 7 }
gene_bs_mouth_upper_lip_profile={ "mouth_upper_lip_profile_pos" 83 "mouth_upper_lip_profile_pos" 83 }
gene_bs_mouth_upper_lip_width={ "mouth_upper_lip_width_neg" 52 "mouth_upper_lip_width_neg" 52 }
gene_bs_nose_forward={ "nose_forward_neg" 23 "nose_forward_neg" 23 }
gene_bs_nose_height={ "nose_height_neg" 91 "nose_height_neg" 30 }
gene_bs_nose_length={ "nose_length_pos" 101 "nose_length_pos" 101 }
gene_bs_nose_nostril_height={ "nose_nostril_height_pos" 206 "nose_nostril_height_pos" 28 }
gene_bs_nose_nostril_width={ "nose_nostril_width_neg" 155 "nose_nostril_width_neg" 155 }
gene_bs_nose_profile={ "nose_profile_hawk_pos" 22 "nose_profile_neg" 14 }
gene_bs_nose_ridge_angle={ "nose_ridge_angle_pos" 11 "nose_ridge_angle_pos" 11 }
gene_bs_nose_ridge_width={ "nose_ridge_width_neg" 22 "nose_ridge_width_neg" 22 }
gene_bs_nose_size={ "nose_size_pos" 48 "nose_size_neg" 19 }
gene_bs_nose_tip_angle={ "nose_tip_angle_neg" 35 "nose_tip_angle_neg" 35 }
gene_bs_nose_tip_forward={ "nose_tip_forward_neg" 14 "nose_tip_forward_neg" 14 }
gene_bs_nose_tip_width={ "nose_tip_width_neg" 132 "nose_tip_width_pos" 14 }
face_detail_cheek_def={ "cheek_def_02" 221 "cheek_def_01" 9 }
face_detail_cheek_fat={ "cheek_fat_01_neg" 72 "cheek_fat_03_pos" 153 }
face_detail_chin_cleft={ "chin_dimple" 4 "chin_dimple" 4 }
face_detail_chin_def={ "chin_def" 120 "chin_def" 120 }
face_detail_eye_lower_lid_def={ "eye_lower_lid_def" 142 "eye_lower_lid_def" 15 }
face_detail_eye_socket={ "eye_socket_03" 155 "eye_socket_03" 187 }
face_detail_nasolabial={ "nasolabial_03" 151 "nasolabial_03" 2 }
face_detail_nose_ridge_def={ "nose_ridge_def_pos" 255 "nose_ridge_def_neg" 20 }
face_detail_nose_tip_def={ "nose_tip_def" 168 "nose_tip_def" 19 }
face_detail_temple_def={ "temple_def" 203 "temple_def" 203 }
expression_brow_wrinkles={ "brow_wrinkles_04" 152 "brow_wrinkles_03" 42 }
expression_eye_wrinkles={ "eye_wrinkles_01" 9 "eye_wrinkles_01" 9 }
expression_forehead_wrinkles={ "forehead_wrinkles_01" 164 "forehead_wrinkles_01" 21 }
expression_other={ "cheek_wrinkles_left_01" 0 "cheek_wrinkles_left_01" 0 }
complexion={ "complexion_2" 91 "complexion_7" 91 }
gene_height={ "normal_height" 132 "normal_height" 132 }
gene_bs_body_type={ "body_fat_head_fat_medium" 122 "body_fat_head_fat_full" 122 }
gene_bs_body_shape={ "body_shape_rectangle_half" 20 "body_shape_pear_half" 14 }
gene_bs_bust={ "bust_shape_3_half" 95 "bust_shape_3_half" 95 }
gene_age={ "old_4" 46 "old_3" 46 }
gene_eyebrows_shape={ "avg_spacing_lower_thickness" 246 "avg_spacing_low_thickness" 246 }
gene_eyebrows_fullness={ "layer_2_avg_thickness" 139 "layer_2_avg_thickness" 139 }
gene_body_hair={ "body_hair_sparse" 89 "body_hair_sparse" 89 }
eye_accessory={ "normal_eyes" 44 "normal_eyes" 44 }
teeth_accessory={ "normal_teeth" 0 "normal_teeth" 0 }
eyelashes_accessory={ "normal_eyelashes" 151 "normal_eyelashes" 151 }
gene_hair_type={ "hair_straight" 128 "hair_straight" 128 }
gene_baldness={ "no_baldness" 127 "no_baldness" 127 }
}
entity={ 0 0 }
}
104 gene lines from game/common/dna_data/00_dna.txt, key 140_william_the_bastard, Crusader Kings III 1.20.0.3.
How to use a DNA code
- Press Copy DNA here: the code goes to your clipboard.
- In Crusader Kings III, open the ruler designer.
- Press its Paste DNA button (next to Copy DNA). The game reads the code from the clipboard.
- If the game shows Paste DNA Failed, the text was changed on the way — copy it again.
The codes are written the way the game's own Copy DNA button writes them (as players share them): a ruler_designer block with the character's type and genes. Each gene line is copied unchanged from the game file. We have checked the format, but have not yet pasted these codes in the game ourselves.