CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Devise Pleasure Dome

With lands secured and home settled, my thoughts are naturally drawn to ponder what mark I might leave on this earth. What better than a palace of perfect splendor? Where lofty fountains flow with wine and the gardens rill in all their majesty.

Requirements

The lines the game itself shows for this decision's conditions:

  • Need at least a Dominance of Nomadic Authority 4
  • You have the Meritocratic Bureaucracy 2 or Meritocratic Bureaucracy 3 Law
  • You must hold a Barony which is the capital of its County, is not Leased, and does not already have a Special Building Slot
Shown to a character when (is_shown) (14 lines of game script)
OR = {
	government_has_flag = government_is_nomadic
	has_trait = nomadic_philosophy
}
culture ?= {
	OR = {
		has_cultural_pillar = heritage_turkic
		has_cultural_pillar = heritage_mongolic
	}
}
NOT = {
	has_global_variable = devised_pleasure_dome
}
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.

Can be taken when (is_valid) (51 lines of game script)
prestige_level >= very_high_prestige_level
highest_held_title_tier >= tier_empire
trigger_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	custom_tooltip = {
		text = dominate_title_trigger_dominance_4
		OR = {
			has_realm_law = nomadic_authority_5
			has_realm_law = nomadic_authority_4
		}
	}
}
trigger_if = {
	limit = {
		government_has_flag = government_is_steppe_admin
	}
	custom_tooltip = {
		text = mpo_pleasure_dome_decision_steppe_admin
		OR = {
			has_realm_law = meritocratic_bureaucracy_2
			has_realm_law = meritocratic_bureaucracy_3
		}
	}
}
custom_tooltip = {
	text = mpo_pleasure_dome_no_barony_tt
	any_held_title = {
		tier = tier_barony
		title_province = {
			trigger_if = {
				limit = {
					root = {
						is_ai = yes
					}
				}
				has_special_building_slot = no
			}
			trigger_else = {
				has_special_building = no
			}
		}
		is_capital_barony = yes
		holder = root
		is_leased_out = no
		title_province = {
			geographical_region = world_steppe
		}
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.

Effects

  • The selected Holding gains the Pleasure Dome Special Building
Effect (22 lines of game script)
send_interface_toast = {
	type = event_toast_effect_good
	title = mpo_pleasure_dome_slot_added.toast
	if = {
		limit = {
			exists = scope:barony
		}
		custom_tooltip = {
			text = mpo_add_pleasure_dome_effect_tt
			scope:barony.title_province = {
				add_special_building = pleasure_dome
			}
		}
	}
}
custom_description_no_bullet = {
	text = mpo_pleasure_dome_barony_decision_tt
}
set_global_variable = {
	name = devised_pleasure_dome
	value = yes
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt and the English localisation, Crusader Kings III 1.20.0.3.