
Decision · Nomadic Decisions
Devise Pleasure Dome
With lands secured and home settled, my thoughts are naturally drawn to ponder what mark I might leave on this earth. What better than a palace of perfect splendor? Where lofty fountains flow with wine and the gardens rill in all their majesty.
Requirements
The lines the game itself shows for this decision's conditions:
- Need at least a Dominance of Nomadic Authority 4
- You have the Meritocratic Bureaucracy 2 or Meritocratic Bureaucracy 3 Law
- You must hold a Barony which is the capital of its County, is not Leased, and does not already have a Special Building Slot
Shown to a character when (is_shown) (14 lines of game script)
OR = {
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
culture ?= {
OR = {
has_cultural_pillar = heritage_turkic
has_cultural_pillar = heritage_mongolic
}
}
NOT = {
has_global_variable = devised_pleasure_dome
}
has_mpo_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Can be taken when (is_valid) (51 lines of game script)
prestige_level >= very_high_prestige_level
highest_held_title_tier >= tier_empire
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = {
text = dominate_title_trigger_dominance_4
OR = {
has_realm_law = nomadic_authority_5
has_realm_law = nomadic_authority_4
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_steppe_admin
}
custom_tooltip = {
text = mpo_pleasure_dome_decision_steppe_admin
OR = {
has_realm_law = meritocratic_bureaucracy_2
has_realm_law = meritocratic_bureaucracy_3
}
}
}
custom_tooltip = {
text = mpo_pleasure_dome_no_barony_tt
any_held_title = {
tier = tier_barony
title_province = {
trigger_if = {
limit = {
root = {
is_ai = yes
}
}
has_special_building_slot = no
}
trigger_else = {
has_special_building = no
}
}
is_capital_barony = yes
holder = root
is_leased_out = no
title_province = {
geographical_region = world_steppe
}
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Effects
- The selected Holding gains the Pleasure Dome Special Building
Effect (22 lines of game script)
send_interface_toast = {
type = event_toast_effect_good
title = mpo_pleasure_dome_slot_added.toast
if = {
limit = {
exists = scope:barony
}
custom_tooltip = {
text = mpo_add_pleasure_dome_effect_tt
scope:barony.title_province = {
add_special_building = pleasure_dome
}
}
}
}
custom_description_no_bullet = {
text = mpo_pleasure_dome_barony_decision_tt
}
set_global_variable = {
name = devised_pleasure_dome
value = yes
}As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt and the English localisation, Crusader Kings III 1.20.0.3.