CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

ep3_powerful_families event IDs

12 events of the ep3_powerful_families namespace in Crusader Kings III 1.20.0.3, 11 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (event ep3_powerful_families.8000) and press Enter. Using the console turns achievements off for that game.
Command
ep3_powerful_families.8000In High PlacesCharacterevent ep3_powerful_families.8000
ep3_powerful_families.8010… in DistressCharacterevent ep3_powerful_families.8010
ep3_powerful_families.8011—Letterevent ep3_powerful_families.8011
ep3_powerful_families.8012A Family That Wars TogetherCharacterevent ep3_powerful_families.8012
ep3_powerful_families.8020In the BudCharacterevent ep3_powerful_families.8020
ep3_powerful_families.8030Families That Scheme Together...Characterevent ep3_powerful_families.8030
ep3_powerful_families.8040CordiallyCharacterevent ep3_powerful_families.8040
ep3_powerful_families.8060A Villainous VillaCharacterevent ep3_powerful_families.8060
ep3_powerful_families.8070FollyCharacterevent ep3_powerful_families.8070
ep3_powerful_families.8080Stammering SilenceActivityevent ep3_powerful_families.8080
ep3_powerful_families.8090Civil SavageryActivityevent ep3_powerful_families.8090
ep3_powerful_families.8100Civil ServiceActivityevent ep3_powerful_families.8100

Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.

Source: game/events/dlc/ep3/ep3_powerful_families_8.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.