
Major decision · Major Decisions
Restore the …
The … priesthood is established.
Since the fall of the Sasanian Empire and the advent of Muslim rule, the rightful … priesthood has languished in obscurity. It is time to bring this shame to an end, ignite the sacred fires all across our land, and return the … back to prominence as the stalwart allies of a rightful ….
Requirements
The lines the game itself shows for this decision's conditions:
- You control 3 or more … Holy Sites
Shown to a character when (is_shown) (21 lines of game script)
NOR = {
exists = faith.religious_head
faith ?= {
has_doctrine = doctrine_no_head
}
faith ?= {
has_doctrine = doctrine_temporal_head
}
}
is_playable_character = yes
OR = {
faith ?= faith:zurvanism
faith ?= faith:mazdayasna
faith ?= faith:afridunism
faith ?= faith:urartuism
faith ?= faith:khurramism
faith ?= faith:mazdakism
faith ?= faith:khurmazta
faith ?= faith:gayomarthianism
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Can be taken when (is_valid) (20 lines of game script)
piety_level >= high_piety_level
custom_description = {
text = restore_high_priesthood_holy_sites
faith = {
any_holy_site_barony = {
OR = {
county.holder = root
county.holder.top_liege = {
this = root
}
}
count >= 3
}
}
}
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = noAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Effects
- The … priesthood is re-established
Effect (4 lines of game script)
custom_tooltip = restore_high_priesthood_decision_effect_tooltip
trigger_event = {
id = middle_east_decisions.0009
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).