
Major decision · Major Decisions
Unite Africa
The peoples of Africa are proud, brave and strong. Yet, so many are misled and worship false gods. The time has come to unite them all under ….
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (34 lines of game script)
capital_province ?= {
geographical_region = world_africa
}
OR = {
culture_has_african_heritage_pillar_trigger = yes
culture ?= {
OR = {
this = culture:egyptian
any_parent_culture_or_above = {
OR = {
has_cultural_pillar = heritage_berber
has_cultural_pillar = heritage_somalian
has_cultural_pillar = heritage_bantu
has_cultural_pillar = heritage_west_african
this = culture:egyptian
has_cultural_pillar = heritage_yoruba
has_cultural_pillar = heritage_akan
has_cultural_pillar = heritage_east_african
has_cultural_pillar = heritage_senegambian
has_cultural_pillar = heritage_akan
has_cultural_pillar = heritage_sahelian
has_cultural_pillar = heritage_egyptian
has_cultural_pillar = heritage_central_african
}
}
}
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_africa_decision
}
}As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Can be taken when (is_valid) (5 lines of game script)
completely_controls_region = world_africa
capital_province = {
geographical_region = world_africa
}
is_landed = yesAs written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (23 lines of game script)
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = africa_uniter
show_as_tooltip = {
unite_africa_decision_effects = yes
}
trigger_event = iberia_north_africa.0010
every_player = {
limit = {
this != scope:africa_uniter
is_within_diplo_range = {
CHARACTER = scope:africa_uniter
}
}
trigger_event = iberia_north_africa.0011
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_africa_decision
}
set_global_variable = {
name = unite_africa_decision
value = scope:africa_uniter
}As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Source: game/common/decisions/00_major_decisions_iberia_north_africa.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).