CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Secede from …

Let loose and lose some stress

… incompetence has left … unable to protect its subjects from their enemies, both internal and external. Even a new ruler would be hard-pressed to undo all of the damage … has done. It is a far wiser course of action for us to split off and form a new realm, living or dying on our own merits instead of being dragged down with the rest of the Empire.

Requirements

The lines the game itself shows for this decision's conditions:

  • … is more than 25 years in debt
  • … has been fighting the same offensive war for more than 25 years
Shown to a character when (is_shown) (19 lines of game script)
is_landed = yes
liege ?= {
	highest_held_title_tier >= tier_empire
	this != root
}
OR = {
	liege ?= {
		OR = {
			debt_level >= 7
			treasury_debt_level >= 7
		}
	}
	liege ?= {
		any_character_war = {
			primary_attacker ?= prev
			war_days >= 9125
		}
	}
}

As written in game/common/decisions/90_minor_decisions.txt.

Can be taken when (is_valid) (25 lines of game script)
OR = {
	custom_description = {
		liege ?= {
			OR = {
				debt_level >= 7
				treasury_debt_level >= 7
			}
		}
		subject = liege
		object = root
		text = secede_from_empire_decision_trigger_debt
	}
	custom_description = {
		liege = {
			any_character_war = {
				primary_attacker = prev
				war_days >= 9125
			}
		}
		subject = liege
		object = root
		text = secede_from_empire_decision_trigger_war
	}
}
is_available = yes

As written in game/common/decisions/90_minor_decisions.txt.

Effects

  • Some of your former liege's debt will be canceled
  • This happened due to my excessive debt
Effect (38 lines of game script)
custom_tooltip = secede_from_empire_decision_effect_tooltip
hidden_effect = {
	liege = {
		save_scope_as = liege
		save_scope_value_as = {
			name = debt_cleared
			value = {
				value = gold
				multiply = root.sub_realm_size
				divide = scope:liege.realm_size
				multiply = -1.1
			}
		}
		send_interface_toast = {
			type = event_toast_effect_bad
			title = secede_from_empire_decision_notification
			left_icon = root
			custom_tooltip = secede_from_empire_decision_notification_tt
			add_gold = scope:debt_cleared
		}
	}
}
create_title_and_vassal_change = {
	type = independency
	save_scope_as = change
}
becomes_independent = {
	change = scope:change
}
resolve_title_and_vassal_change = scope:change
debug_log = "Empire Vassal Secession:"
debug_log_scopes = no
scope:liege = {
	debug_log_scopes = no
}
scope:debt_cleared = {
	debug_log_scopes = no
}

As written in game/common/decisions/90_minor_decisions.txt.

Source: game/common/decisions/90_minor_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).