
Major decision · Major Decisions
Secede from …
Let loose and lose some stress
… incompetence has left … unable to protect its subjects from their enemies, both internal and external. Even a new ruler would be hard-pressed to undo all of the damage … has done. It is a far wiser course of action for us to split off and form a new realm, living or dying on our own merits instead of being dragged down with the rest of the Empire.
Requirements
The lines the game itself shows for this decision's conditions:
- … is more than 25 years in debt
- … has been fighting the same offensive war for more than 25 years
Shown to a character when (is_shown) (19 lines of game script)
is_landed = yes
liege ?= {
highest_held_title_tier >= tier_empire
this != root
}
OR = {
liege ?= {
OR = {
debt_level >= 7
treasury_debt_level >= 7
}
}
liege ?= {
any_character_war = {
primary_attacker ?= prev
war_days >= 9125
}
}
}As written in game/common/decisions/90_minor_decisions.txt.
Can be taken when (is_valid) (25 lines of game script)
OR = {
custom_description = {
liege ?= {
OR = {
debt_level >= 7
treasury_debt_level >= 7
}
}
subject = liege
object = root
text = secede_from_empire_decision_trigger_debt
}
custom_description = {
liege = {
any_character_war = {
primary_attacker = prev
war_days >= 9125
}
}
subject = liege
object = root
text = secede_from_empire_decision_trigger_war
}
}
is_available = yesAs written in game/common/decisions/90_minor_decisions.txt.
Effects
- Some of your former liege's debt will be canceled
- This happened due to my excessive debt
Effect (38 lines of game script)
custom_tooltip = secede_from_empire_decision_effect_tooltip
hidden_effect = {
liege = {
save_scope_as = liege
save_scope_value_as = {
name = debt_cleared
value = {
value = gold
multiply = root.sub_realm_size
divide = scope:liege.realm_size
multiply = -1.1
}
}
send_interface_toast = {
type = event_toast_effect_bad
title = secede_from_empire_decision_notification
left_icon = root
custom_tooltip = secede_from_empire_decision_notification_tt
add_gold = scope:debt_cleared
}
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
}
becomes_independent = {
change = scope:change
}
resolve_title_and_vassal_change = scope:change
debug_log = "Empire Vassal Secession:"
debug_log_scopes = no
scope:liege = {
debug_log_scopes = no
}
scope:debt_cleared = {
debug_log_scopes = no
}As written in game/common/decisions/90_minor_decisions.txt.
Source: game/common/decisions/90_minor_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).