Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Revive Táltosism

Abandon … and embrace the traditions of our ancestors

… might have its advantages, but it has caused no end of grief and unrest amongst our subjects. Perhaps it is time to rekindle our connection with the ancient rites...

Requirements

The lines the game itself shows for this decision's conditions:

  • The date is 1100.1.1 or earlier
  • The date is 1100.1.1 or earlier
Shown to a character when (is_shown) (34 lines of game script)
culture ?= {
	has_cultural_pillar = heritage_magyar
}
OR = {
	government_has_mechanic = administrative
	government_has_flag = government_is_feudal
}
any_sub_realm_county = {
	title_province = {
		geographical_region = custom_hungary
	}
}
custom_tooltip = {
	text = revive_taltoism_decision_before_last_date
	current_date <= 1100.1.1
}
NOR = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_revived_magyar_paganism
	}
}
NOT = {
	faith.religion = {
		is_in_family = rf_pagan
	}
}
religion:magyar_religion = {
	any_faith = {
		count = all
		has_doctrine_parameter = unreformed
	}
}
is_landed = yes

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Can be taken when (is_valid) (28 lines of game script)
prestige_level >= high_prestige_level
OR = {
	has_title = title:k_hungary
	AND = {
		has_title = title:e_carpathia
		any_vassal = {
			has_title = title:k_hungary
		}
	}
}
any_realm_county = {
	count >= 30
	culture = {
		has_cultural_pillar = heritage_magyar
	}
}
OR = {
	piety_level >= high_piety_level
	has_trait = theologian
}
custom_tooltip = {
	text = revive_taltoism_decision_before_last_date
	current_date <= 1100.1.1
}
is_capable_adult = yes
is_imprisoned = no
is_at_war = no
top_liege = this

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Effects

  • You may swap some of the tenets of Táltosism
Effect (14 lines of game script)
gain_holy_legend_seed_tooltip_effect = yes
custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt
show_as_tooltip = {
	revive_magyar_paganism_decision_scripted_effect = yes
}
trigger_event = {
	id = east_europe.0032
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_revived_magyar_paganism
	}
}

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Source: game/common/decisions/00_major_decisions_east_europe.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).