
Major decision · Major Decisions
Restore the … High Priesthood
The … priesthood is re-established.
The office of the … — the High Priest of Judaism — has been vacant since the destruction of the Second Temple at the hands of the Romans. Yet, if we are able to retake control of enough of our ancestral holy sites, a new priesthood could be established.
Requirements
The lines the game itself shows for this decision's conditions:
- You control 3 or more … Holy Sites
Shown to a character when (is_shown) (11 lines of game script)
religion ?= religion:judaism_religion
is_playable_character = yes
NOT = {
exists = faith.religious_head
}
faith ?= {
NOT = {
has_doctrine_parameter = no_head_of_faith
}
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Can be taken when (is_valid) (19 lines of game script)
piety_level >= 2
custom_description = {
text = restore_high_priesthood_holy_sites
faith = {
any_holy_site_barony = {
OR = {
county.holder = root
county.holder.top_liege = {
this = root
}
}
count >= 3
}
}
}
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = noAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Effects
- The … priesthood is re-established
Effect (4 lines of game script)
custom_tooltip = restore_high_priesthood_decision_effect_tooltip
trigger_event = {
id = middle_east_decisions.0007
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).