
Major decision · Major Decisions
Escape from Prison
Attempt to escape prison
The same walls, the same routine, the same gruel for food – every day is just like the last. This prison is eating away at me, and I will stand it no longer!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (4 lines of game script)
is_imprisoned = yes
NOT = {
has_character_flag = harrying_imprisoned_flag
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
age >= 10
As written in game/common/decisions/80_major_decisions.txt.
Effects
- … might be... displeased
- The chance of success depends on your Prowess, Traits, and whether you are in the Dungeon
Effect (54 lines of game script)
imprisoner = {
save_scope_as = imprisoner
}
show_as_tooltip = {
random_list = {
50 = {
show_chance = no
desc = escape_from_prison_decision_success.tt
release_from_prison = yes
scope:imprisoner = {
if = {
limit = {
OR = {
has_revoke_title_reason = root
has_banish_reason = root
has_execute_reason = root
}
}
add_opinion = {
target = root
modifier = escaped_from_prison_crime
}
}
else = {
add_opinion = {
target = root
modifier = escaped_from_prison_opinion
}
}
}
}
50 = {
show_chance = no
desc = escape_from_prison_decision_failure.tt
custom_tooltip = escape_from_prison_decision_failure_outcome.tt
}
}
}
custom_tooltip = escape_from_prison_decision_effect_tooltip
trigger_event = {
on_action = escape_from_prison
}
if = {
limit = {
is_ai = yes
exists = imprisoner
}
imprisoner = {
add_character_flag = {
flag = imprisoner_in_recent_escape_attempt
days = 1825
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.