
Decision · Adventurer Decisions
Embrace Responsibilities
Allow yourself to inherit Titles again
I cannot deny that a carefree life suited me once, but the needs of duty yoke us all, given time. Would that I but had a little more of it...
Requirements
The lines the game itself shows for this decision's conditions:
- You did not become a Gallivanter only recently
- You have not already Embraced Responsibilities
Shown to a character when (is_shown) (3 lines of game script)
has_trait = gallivanter is_playable_character = yes exists = dynasty
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (12 lines of game script)
has_trait = gallivanter
NOR = {
custom_tooltip = {
text = embrace_responsibilities_decision.tt.recently_added_gallivanter
has_character_flag = recently_added_gallivanter
}
custom_tooltip = {
text = embrace_responsibilities_decision.tt.has_embraced_responsibilities
has_character_flag = has_embraced_responsibilities
}
}
is_available_healthy_adult = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- … accepts … inheritance once more
- It may be some months before the Succession settles into its new place
Effect (83 lines of game script)
show_as_tooltip = {
remove_trait = gallivanter
}
stress_and_fulfillment_impact = {
base = 100
diligent = -10
arrogant = -50
ambitious = -80
}
hidden_effect = {
every_player = {
limit = {
OR = {
any_close_or_extended_family_member = {
this = root
}
AND = {
has_realm_law = single_heir_dynasty_house
house = root.house
}
}
}
send_interface_toast = {
type = event_toast_effect_neutral
title = restore_inheritance_interaction_notification
left_icon = root
root = {
show_as_tooltip = {
custom_tooltip = embrace_responsibilities_decision.tt.possible_heir_embraces_inheritance
remove_trait = gallivanter
}
}
}
}
}
hidden_effect = {
remove_trait = gallivanter
add_character_flag = {
flag = has_embraced_responsibilities
years = 10
}
}
if = {
limit = {
dynasty = {
any_dynasty_member = {
is_ruler = yes
OR = {
any_held_title = {
title_tier >= kingdom
has_title_law_flag = elective_succession_law
}
AND = {
has_realm_law = single_heir_dynasty_house
house = root.house
}
OR = {
is_parent_of = root
is_grandparent_of = root
is_great_grandparent_of = root
}
}
}
}
}
custom_tooltip = embrace_responsibilities_decision.tt.effects_delayed
every_close_or_extended_family_member = {
limit = {
NOR = {
any_ancestor = {
this = root
}
is_consort_of = root
}
}
custom = custom.every_close_or_extended_family_member
add_opinion = {
target = root
modifier = barging_into_succession_opinion
opinion = -20
}
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.