Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Elevate Confederation

What was once a bond of necessity — warriors sworn to stand together against the storm — must now become something greater. Let the leaders of warbands become lords, the chieftains become vassals, and the confederation stand as one under a single banner.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have at least 5 Confederates
  • All of the Confederates have at least 25 Opinion of you
  • No other Confederate has the same or higher Level of Fame
  • There are Confederates at War
Shown to a character when (is_shown) (7 lines of game script)
is_confederation_member = yes
is_landed = yes
NOT = {
	exists = confederation.leading_house
}
is_playable_character = yes
exists = confederation

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (49 lines of game script)
prestige_level >= 3
is_independent_ruler = yes
custom_tooltip = {
	text = confederation_kingdom_decision_vassal_req
	confederation = {
		any_confederation_member = {
			highest_held_title_tier >= tier_county
			count >= 5
		}
	}
}
custom_tooltip = {
	text = confederation_kingdom_decision_vassal_opinion_req
	NOT = {
		confederation = {
			any_confederation_member = {
				this != root
				opinion = {
					target = root
					value < 25
				}
			}
		}
	}
}
custom_tooltip = {
	text = confederation_kingdom_decision_vassal_prestige_level_req
	NOT = {
		confederation = {
			any_confederation_member = {
				this != root
				prestige_level >= root.prestige_level
			}
		}
	}
}
is_available_adult = yes
is_at_war = no
is_tributary = no
custom_tooltip = {
	text = confederation_kingdom_decision_vassal_wars_req
	NOT = {
		confederation = {
			any_confederation_member = {
				is_at_war = yes
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • You get a Kingdom-Tier Title and all Confederates become your Vassals The Kingdom will have no De Jure lands
  • Your Kingdom gets the Confederation Elective Succession Law Succession Law
  • You get Confederate King Modifier for 15 years
  • All Vassals get Confederate Vassal Modifier
  • All Counties get Confederate Lands Modifier for 30 years
Effect (114 lines of game script)
custom_tooltip = confederation_kingdom_creation_tt
custom_tooltip = confederation_succession_tt
custom_tooltip = confederation_king_modifier_tt
custom_tooltip = confederation_vassal_modifier_tt
custom_tooltip = confederation_county_modifier_tt
save_scope_as = new_king_ruler
hidden_effect = {
	confederation = {
		every_confederation_member = {
			add_to_list = confederation_vassals
			every_tributary = {
				limit = {
					highest_held_title_tier <= tier_duchy
				}
				add_to_list = confederation_vassals
			}
		}
	}
	primary_title = {
		save_scope_as = old_title
	}
	save_scope_as = confederation_offerer
	create_dynamic_title = {
		tier = kingdom
		name = CONFEDERATION_CULTURE_NAME
		adj = CONFEDERATION_CULTURE_NAME_ADJ
		article = article_CONFEDERATION_CULTURE_NAME
	}
	scope:new_title = {
		set_variable = {
			name = confederation_culture
			value = scope:confederation_offerer.culture
		}
	}
	scope:new_title = {
		set_color_from_title = root.capital_county
		set_definitive_form = yes
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:new_title = {
		set_destroy_on_gain_same_tier = yes
		set_no_automatic_claims = yes
		set_can_be_named_after_dynasty = no
		set_can_use_nomadic_naming = no
		change_title_holder = {
			holder = root
			change = scope:change
		}
	}
	every_in_list = {
		list = confederation_vassals
		change_liege = {
			liege = root
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	create_title_and_vassal_change = {
		type = swear_fealty
		save_scope_as = change
		add_claim_on_loss = no
	}
	every_in_list = {
		list = confederation_vassals
		limit = {
			NOT = {
				this = root
			}
		}
		if = {
			limit = {
				has_government = herder_government
			}
			every_held_title = {
				limit = {
					tier = tier_county
					title_province = {
						has_holding_type = herder_holding
					}
				}
				title_province = {
					set_holding_type = nomad_holding
				}
			}
			change_government = nomad_government
		}
		change_liege = {
			liege = root
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	scope:new_title = {
		generate_coa = yes
		add_title_law = confederation_elective_succession_law
		set_capital_county = root.capital_county
	}
	set_primary_title_to = scope:new_title
	confederation = {
		disband_confederation = yes
	}
	every_in_list = {
		list = confederation_vassals
		limit = {
			this != root
		}
		trigger_event = mpo_decisions_events.0004
	}
	trigger_event = mpo_decisions_events.0005
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.