
Major decision · Major Decisions
Elevate Confederation
What was once a bond of necessity — warriors sworn to stand together against the storm — must now become something greater. Let the leaders of warbands become lords, the chieftains become vassals, and the confederation stand as one under a single banner.
Requirements
The lines the game itself shows for this decision's conditions:
- You have at least 5 Confederates
- All of the Confederates have at least 25 Opinion of you
- No other Confederate has the same or higher Level of Fame
- There are Confederates at War
Shown to a character when (is_shown) (7 lines of game script)
is_confederation_member = yes
is_landed = yes
NOT = {
exists = confederation.leading_house
}
is_playable_character = yes
exists = confederationAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (49 lines of game script)
prestige_level >= 3
is_independent_ruler = yes
custom_tooltip = {
text = confederation_kingdom_decision_vassal_req
confederation = {
any_confederation_member = {
highest_held_title_tier >= tier_county
count >= 5
}
}
}
custom_tooltip = {
text = confederation_kingdom_decision_vassal_opinion_req
NOT = {
confederation = {
any_confederation_member = {
this != root
opinion = {
target = root
value < 25
}
}
}
}
}
custom_tooltip = {
text = confederation_kingdom_decision_vassal_prestige_level_req
NOT = {
confederation = {
any_confederation_member = {
this != root
prestige_level >= root.prestige_level
}
}
}
}
is_available_adult = yes
is_at_war = no
is_tributary = no
custom_tooltip = {
text = confederation_kingdom_decision_vassal_wars_req
NOT = {
confederation = {
any_confederation_member = {
is_at_war = yes
}
}
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- You get a Kingdom-Tier Title and all Confederates become your Vassals The Kingdom will have no De Jure lands
- Your Kingdom gets the Confederation Elective Succession Law Succession Law
- You get Confederate King Modifier for 15 years
- All Vassals get Confederate Vassal Modifier
- All Counties get Confederate Lands Modifier for 30 years
Effect (114 lines of game script)
custom_tooltip = confederation_kingdom_creation_tt
custom_tooltip = confederation_succession_tt
custom_tooltip = confederation_king_modifier_tt
custom_tooltip = confederation_vassal_modifier_tt
custom_tooltip = confederation_county_modifier_tt
save_scope_as = new_king_ruler
hidden_effect = {
confederation = {
every_confederation_member = {
add_to_list = confederation_vassals
every_tributary = {
limit = {
highest_held_title_tier <= tier_duchy
}
add_to_list = confederation_vassals
}
}
}
primary_title = {
save_scope_as = old_title
}
save_scope_as = confederation_offerer
create_dynamic_title = {
tier = kingdom
name = CONFEDERATION_CULTURE_NAME
adj = CONFEDERATION_CULTURE_NAME_ADJ
article = article_CONFEDERATION_CULTURE_NAME
}
scope:new_title = {
set_variable = {
name = confederation_culture
value = scope:confederation_offerer.culture
}
}
scope:new_title = {
set_color_from_title = root.capital_county
set_definitive_form = yes
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:new_title = {
set_destroy_on_gain_same_tier = yes
set_no_automatic_claims = yes
set_can_be_named_after_dynasty = no
set_can_use_nomadic_naming = no
change_title_holder = {
holder = root
change = scope:change
}
}
every_in_list = {
list = confederation_vassals
change_liege = {
liege = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = no
}
every_in_list = {
list = confederation_vassals
limit = {
NOT = {
this = root
}
}
if = {
limit = {
has_government = herder_government
}
every_held_title = {
limit = {
tier = tier_county
title_province = {
has_holding_type = herder_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
change_government = nomad_government
}
change_liege = {
liege = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_title = {
generate_coa = yes
add_title_law = confederation_elective_succession_law
set_capital_county = root.capital_county
}
set_primary_title_to = scope:new_title
confederation = {
disband_confederation = yes
}
every_in_list = {
list = confederation_vassals
limit = {
this != root
}
trigger_event = mpo_decisions_events.0004
}
trigger_event = mpo_decisions_events.0005
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.