
Major decision · Major Decisions
Defenders of …
Foreign forces are skirting our territories like a pack of hungry wolves. If the ways of old are to survive, I must win the respect of the clans. Together we will raise a glorious war hall in … honor.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (28 lines of game script)
OR = {
faith ?= faith:finnish_pagan
faith ?= faith:baltic_pagan
faith ?= faith:slavic_pagan
}
NOR = {
AND = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_baltic_decision
}
faith ?= faith:baltic_pagan
}
AND = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_slavic_decision
}
faith ?= faith:slavic_pagan
}
AND = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_finnish_decision
}
faith ?= faith:finnish_pagan
}
}As written in game/common/decisions/00_major_decisions_east_europe.txt.
Can be taken when (is_valid) (29 lines of game script)
faith = {
any_holy_site_barony = {
county.holder = root
title_province = {
has_holding = yes
has_special_building = no
}
}
}
piety_level >= 3
trigger_if = {
limit = {
any_vassal = {
is_powerful_vassal = yes
}
}
any_vassal = {
filter = {
is_powerful_vassal = yes
}
count = all
opinion = {
target = root
value >= high_positive_opinion
}
}
}
top_liege = this
is_landed = yesAs written in game/common/decisions/00_major_decisions_east_europe.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (35 lines of game script)
scope:barony = {
save_scope_as = holy_site
}
save_scope_as = defender_of_highgod
show_as_tooltip = {
defenders_of_highgod_decision_effects = yes
}
trigger_event = east_europe.0016
if = {
limit = {
faith = faith:baltic_pagan
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_baltic_decision
}
}
else_if = {
limit = {
faith = faith:slavic_pagan
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_slavic_decision
}
}
else_if = {
limit = {
faith = faith:finnish_pagan
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_finnish_decision
}
}As written in game/common/decisions/00_major_decisions_east_europe.txt.
Source: game/common/decisions/00_major_decisions_east_europe.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).