CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Defenders of …

Foreign forces are skirting our territories like a pack of hungry wolves. If the ways of old are to survive, I must win the respect of the clans. Together we will raise a glorious war hall in … honor.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (28 lines of game script)
OR = {
	faith ?= faith:finnish_pagan
	faith ?= faith:baltic_pagan
	faith ?= faith:slavic_pagan
}
NOR = {
	AND = {
		is_target_in_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:defenders_of_highgod_baltic_decision
		}
		faith ?= faith:baltic_pagan
	}
	AND = {
		is_target_in_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:defenders_of_highgod_slavic_decision
		}
		faith ?= faith:slavic_pagan
	}
	AND = {
		is_target_in_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:defenders_of_highgod_finnish_decision
		}
		faith ?= faith:finnish_pagan
	}
}

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Can be taken when (is_valid) (29 lines of game script)
faith = {
	any_holy_site_barony = {
		county.holder = root
		title_province = {
			has_holding = yes
			has_special_building = no
		}
	}
}
piety_level >= 3
trigger_if = {
	limit = {
		any_vassal = {
			is_powerful_vassal = yes
		}
	}
	any_vassal = {
		filter = {
			is_powerful_vassal = yes
		}
		count = all
		opinion = {
			target = root
			value >= high_positive_opinion
		}
	}
}
top_liege = this
is_landed = yes

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (35 lines of game script)
scope:barony = {
	save_scope_as = holy_site
}
save_scope_as = defender_of_highgod
show_as_tooltip = {
	defenders_of_highgod_decision_effects = yes
}
trigger_event = east_europe.0016
if = {
	limit = {
		faith = faith:baltic_pagan
	}
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:defenders_of_highgod_baltic_decision
	}
}
else_if = {
	limit = {
		faith = faith:slavic_pagan
	}
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:defenders_of_highgod_slavic_decision
	}
}
else_if = {
	limit = {
		faith = faith:finnish_pagan
	}
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:defenders_of_highgod_finnish_decision
	}
}

As written in game/common/decisions/00_major_decisions_east_europe.txt.

Source: game/common/decisions/00_major_decisions_east_europe.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).