Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Clear Ground for a Legendary Building

The legend is complete and my people inspired. My lands are ripe for a new monument to my legend, but what exactly should be built?

Requirements

The lines the game itself shows for this decision's conditions:

  • You must hold a Barony which is the capital of its County, is not Leased, and does not already have a Special Building Slot
Shown to a character when (is_shown) (3 lines of game script)
is_landed = yes
has_dlc_feature = legends
exists = var:legendary_reward_location

As written in game/common/decisions/06_ce1_decisions.txt.

Can be taken when (is_valid) (12 lines of game script)
custom_tooltip = {
	text = clear_ground_for_legendary_building_no_barony_tt
	any_held_title = {
		title_tier = barony
		title_province = {
			has_special_building_slot = no
		}
		is_capital_barony = yes
		holder = root
		is_leased_out = no
	}
}

As written in game/common/decisions/06_ce1_decisions.txt.

Effects

  • You will now choose a held Barony for your legendary Building It must be the capital of its County, not be Leased, and not already have a Special Building Slot
Effect (39 lines of game script)
custom_tooltip = clear_ground_for_legendary_building_custom_tt
switch = {
	trigger = yes
	scope:clear_ground_legendary_shrine = {
		set_variable = {
			name = clear_ground
			value = flag:legendary_shrine
		}
	}
	scope:clear_ground_legendary_palace = {
		set_variable = {
			name = clear_ground
			value = flag:legendary_palace
		}
	}
	scope:clear_ground_legendary_statue = {
		set_variable = {
			name = clear_ground
			value = flag:legendary_statue
		}
	}
	scope:clear_ground_legendary_watchtower = {
		set_variable = {
			name = clear_ground
			value = flag:legendary_watchtower
		}
	}
	scope:clear_ground_legendary_hunting_lodge = {
		set_variable = {
			name = clear_ground
			value = flag:legendary_hunting_lodge
		}
	}
}
open_view_data = {
	view = decision_detail
	data = decision:pick_legendary_barony_decision
	player = root
}

As written in game/common/decisions/06_ce1_decisions.txt.

Source: game/common/decisions/06_ce1_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.