
Major decision · Major Decisions
Build a Glass Monument
A Special Greenhouse 01 will be built
I dreamed of a building all made of glass, where the sun warms like a summer's day even in the deepest of winters, and plants can grow year round!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (10 lines of game script)
has_character_flag = glass_dream
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:lunatic_building_decision
}
}
exists = capital_province
is_landed_or_landless_administrative_or_theocratic = yes
has_trait = lunaticAs written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (3 lines of game script)
prestige_level >= 2 is_ruler = yes is_available_adult = yes
As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (21 lines of game script)
scope:barony.title_province = {
save_scope_as = lunatic_province
}
save_scope_as = builder
show_as_tooltip = {
lunatic_building_decision_effect = yes
}
trigger_event = major_decisions.3001
every_player = {
limit = {
this != root
is_within_diplo_range = {
CHARACTER = root
}
}
trigger_event = major_decisions.3002
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:lunatic_building_decision
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.