
Major decision · Major Decisions
Begin the Restoration War
The empire is my birthright, and it will soon be mine in more than just name. By might, if need be. No longer shall I watch … ruin my lands in silence.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (20 lines of game script)
is_ai = no
has_tgp_dlc_trigger = yes
tgp_is_ceremonial_liege_trigger = yes
tgp_is_ceremonial_regent_trigger = no
joined_faction ?= {
OR = {
faction_leader ?= {
is_ai = yes
is_leading_faction_type = restore_ceremonial_liege_faction
}
any_faction_member = {
is_ai = yes
is_landed = yes
this != root
}
}
}
NOT = {
is_at_war_with = root.top_liege
}As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Can be taken when (is_valid) (2 lines of game script)
is_at_war = no is_available_adult = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (35 lines of game script)
joined_faction ?= {
save_scope_as = ongoing_faction
if = {
limit = {
exists = faction_leader
}
faction_leader = {
save_scope_as = faction_leader_scope
}
}
else = {
ordered_faction_member = {
order_by = current_military_strength
limit = {
this != root
is_ai = yes
is_landed = yes
}
save_scope_as = faction_leader_scope
}
}
}
show_as_tooltip = {
scope:faction_leader_scope = {
start_war = {
cb = restore_ceremonial_liege_faction_war
target = root.top_liege
}
}
}
hidden_effect = {
scope:ongoing_faction = {
faction_start_war = { }
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).