
Major decision · Major Decisions
Assert Regional Dominion
Become a Duke, subjugating local lords if they do not fall in line.
The empire is rudderless! It is necessary for strong warriors to steer local leadership, while the tiller of state remains unmanned. Local lords will see the wisdom in this or be swept away by a sea of arrows and fire.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Domicile must have the Japanese Manor Main 03 Domicile Building or higher
- Your House have a fully upgraded Strength or Determination House Aspiration
- You lead a Strength or Determination House Aspiration Bloc with a Concerted level
- Your House must not have the Service or Ceremony House Aspiration
- Your Domicile must be within a held County Governorship
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier = tier_county government_has_flag = government_is_japan_feudal is_landed = yes has_tgp_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Can be taken when (is_valid) (107 lines of game script)
is_at_war = no
has_government = japan_feudal_government
prestige_level >= 3
legitimacy_level >= 3
OR = {
custom_tooltip = {
text = tgp_japan_assert_regional_dominion_government_decision_trigger_01
domicile ?= {
has_domicile_building_or_higher = japanese_manor_main_03
}
}
custom_tooltip = {
text = tgp_japan_assert_regional_dominion_government_decision_trigger_aspiration
house = {
AND = {
OR = {
has_house_aspiration_parameter = unlocks_japanese_manor_armory
has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
}
has_house_aspiration_parameter = aspiration_level_3
}
}
}
custom_tooltip = {
text = tgp_japan_assert_regional_dominion_government_decision_trigger_bloc
confederation ?= {
has_leading_house = yes
has_cohesion = yes
leading_house ?= root.house
cohesion >= 3
}
house = {
OR = {
has_house_aspiration_parameter = unlocks_japanese_manor_armory
has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
}
}
}
}
trigger_if = {
limit = {
is_ai = no
}
trigger_if = {
limit = {
house ?= {
OR = {
has_house_aspiration_parameter = ceremony_cheaper_feasts
has_house_aspiration_parameter = unlocks_japanese_manor_archive
}
}
}
custom_tooltip = {
text = tgp_japan_establish_house_fief_aspiration_trigger
house = {
NOR = {
has_house_aspiration_parameter = ceremony_cheaper_feasts
has_house_aspiration_parameter = unlocks_japanese_manor_archive
}
}
}
}
trigger_if = {
limit = {
NOT = {
domicile.domicile_location.county.holder ?= this
}
}
custom_tooltip = {
text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
domicile.domicile_location.county.holder ?= this
}
}
}
top_liege = {
trigger_if = {
limit = {
OR = {
AND = {
has_realm_law = japanese_bureaucracy_3
culture = {
has_cultural_tradition = tradition_tgp_bushido
}
}
has_realm_law = japanese_bureaucracy_2
}
}
trigger_if = {
limit = {
culture = {
has_cultural_tradition = tradition_tgp_bushido
}
}
NOT = {
has_realm_law = japanese_bureaucracy_3
}
}
trigger_else = {
NOR = {
has_realm_law = japanese_bureaucracy_0
has_realm_law = japanese_bureaucracy_1
}
}
}
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (4 lines of game script)
show_as_tooltip = {
tgp_japan_assert_regional_dominion_government_decision_effect = yes
}
trigger_event = tgp_japan_decision.9960As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.