Culture
Gond
set_culture gondCulture ID gond. set_culture changes the culture of the character you play; change_culture <county id> gond changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Jungle WarriorsWarfare+10% Levy Size in Jungle, +25% Supply Limit in Jungle
Sacred GrovesRitual+5% Holding Taxes in Forest, +5% Holding Taxes in Taiga, +5% Holding Taxes in Jungle
Added with a DLC
- Culture Blending with Hybridize Culture
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
Provinces of this culture
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Dravidian cultures
Source: game/common/culture/cultures/00_dravidian.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.