CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best innovations

Crusader Kings III cultural innovations with modifiers, grouped by goal — development, income, levies, army, warfare — with era and the largest values of each effect.

The innovations with the most positive effects of each kind in Crusader Kings III 1.20.0.3: for development, Coking (2 such effects); for tax, income & construction, Cupellation (3 such effects); for levies & garrison, Bannus (1 such effect); for men-at-arms & knights, Standing Armies (3 such effects); for warfare: advantage, supply & movement, Armillary Sphere (1 such effect). Ranked by how many of the game's green modifier lines of that kind each has. Patch 1.20.0.3, from game/common/culture/innovations.

Best innovations for each goal, at a glance

11 innovations · the effect nearest its largest value

  1. 1CokingDevelopment Growth in Forest and 1 more+15%
  2. 2Champa RiceDevelopment Growth in Wetlands+15%
  3. 3Mural SextantCharacter capital county monthly development growth+0.2/month
  4. 4OstsiedlungDevelopment Growth+15%
  5. 5BankingDevelopment Growth+10%

15 innovations · the effect nearest its largest value

  1. 1CupellationHolding Taxes in Hills and 2 more+15%
  2. 2CokingBuilding Construction Cost in Forest and 1 more-15%
  3. 3WierdijksCity Buildings Construction Time and 1 more-10%
  4. 4Champa RiceBuilding Construction Cost in Wetlands-10%
  5. 5Court OfficialsTax slot+1

6 innovations · the effect nearest its largest value

  1. 1BannusLevy Reinforcement Rate+15%
  2. 2Castle BaileysLevy Reinforcement Rate+15%
  3. 3Champa RiceLevy Size in Wetlands+10%
  4. 4Royal ArmoryLevy Reinforcement Rate+15%
  5. 5Stone FortsLevy Size+5%

10 innovations · the effect nearest its largest value

  1. 1Standing ArmiesMax Men-at-Arms Regiments and 2 more+1
  2. 2Men-at-ArmsMax Men-at-Arms Regiments and 2 more+1
  3. 3Lacquered ArmorHeavy Infantry Maintenance and 1 more-5%
  4. 4Household SoldiersMax Men-at-Arms Regiments and 1 more+1
  5. 5Mustering GroundsMax Men-at-Arms Regiments and 1 more+1

8 innovations · the effect nearest its largest value

  1. 1Armillary SphereNaval Speed+25%
  2. 2GrenadesDefender Holding Advantage+5
  3. 3HorseshoesArmy Movement Speed+10%
  4. 4LongshipsNaval Speed+25%
  5. 5Rocket CartsDefender Holding Advantage+5

5 innovations · the effect nearest its largest value

  1. 1KnighthoodGlory Hound Vassal Opinion and 1 more+5
  2. 2Divine RightMonthly Piety+10%
  3. 3Noblesse ObligeAccolade Glory Gain+10%
  4. 4SericulturePrestige per Legitimacy Level+0.1/month
  5. 5Spiritual ExpansionismMonthly Piety+10%

11 innovations · the effect nearest its largest value

  1. 1Noblesse ObligeCourtly Vassal Opinion and 2 more+5
  2. 2All-ThingsTribal Vassal Opinion+5
  3. 3Court OfficialsDomain Limit+1
  4. 4Deccan UnitySame Faith Opinion+5
  5. 5Exotic RegaliaVassal Limit+20

2 innovations · the effect nearest its largest value

  1. 1Mural SextantMonthly Learning Lifestyle Experience+5%
  2. 2Wootz SteelProwess+1

6 innovations · the effect nearest its largest value

  1. 1PharmacopoeiaLife Expectancy (years) and 1 more+3
  2. 2Crop RotationCounty Fertility Growth+5%
  3. 3Mural SextantCapital County Fertility Growth+0.2
  4. 4Public WorksCounty Fertility Growth+5%
  5. 5SanitationPlague Resistance+10

Best innovations for development

11 innovations with at least one positive development effect, the ones with the most such effects first.

  1. 1
    CokingCivic · Tribal2development effects
    • Development Growth in Forest +15% (Counties of this culture)
    • Development Growth in Taiga +15% (Counties of this culture)
  2. 2
    Champa RiceCivic · Tribal1development effect
    • Development Growth in Wetlands +15% (Counties of this culture)
  3. 3
    Mural SextantCivic · Early Medieval1development effect
    • Character capital county monthly development growth +0.2/month (Characters of this culture)
  1. 4OstsiedlungDevelopment Growth +15%1development effect
  2. 5BankingDevelopment Growth +10%1development effect
  3. 6Block PrintingDevelopment Growth +10%1development effect
  4. 7CoinageDevelopment Growth +10%1development effect
  5. 8CurrencyDevelopment Growth +10%1development effect
  6. 9MuladiDevelopment Growth +10%1development effect

Largest Development Growth

All 8 innovations by this modifier's value

  1. 1OstsiedlungCharacters of this culture+15%
  2. 2BankingCharacters of this culture+10%
  3. 3Block PrintingCounties of this culture+10%
  4. 4CoinageCharacters of this culture+10%
  5. 5CurrencyCharacters of this culture+10%
  6. 6MuladiCharacters of this culture+10%
  7. 7Promissory NotesCharacters of this culture+10%
  8. 8WierdijksCharacters of this culture+10%
All 11 innovations for development as a table
innovationEffectsWhat it gives
CokingCivic · Tribal2
  • Development Growth in Forest +15% (Counties of this culture)
  • Development Growth in Taiga +15% (Counties of this culture)
Champa RiceCivic · Tribal1
  • Development Growth in Wetlands +15% (Counties of this culture)
Mural SextantCivic · Early Medieval1
  • Character capital county monthly development growth +0.2/month (Characters of this culture)
OstsiedlungCivic · High Medieval · regional1
  • Development Growth +15% (Characters of this culture)
BankingCivic · High Medieval1
  • Development Growth +10% (Characters of this culture)
Block PrintingCivic · Tribal1
  • Development Growth +10% (Counties of this culture)
CoinageCivic · Early Medieval1
  • Development Growth +10% (Characters of this culture)
CurrencyCivic · Tribal1
  • Development Growth +10% (Characters of this culture)
MuladiCivic · High Medieval · regional1
  • Development Growth +10% (Characters of this culture)
Promissory NotesCivic · Late Medieval1
  • Development Growth +10% (Characters of this culture)
WierdijksCivic · Late Medieval · regional1
  • Development Growth +10% (Characters of this culture)

Best innovations for tax, income & construction

15 innovations with at least one positive tax, income & construction effect, the ones with the most such effects first.

  1. 1
    CupellationCivic · Tribal3tax effects
    • Holding Taxes in Hills +15% (Provinces of this culture)
    • Holding Taxes in Mountains +15% (Provinces of this culture)
    • Holding Taxes in Desert Mountains +15% (Provinces of this culture)
  2. 2
    CokingCivic · Tribal2tax effects
    • Building Construction Cost in Forest -15% (Counties of this culture)
    • Building Construction Cost in Taiga -15% (Counties of this culture)
  3. 3
    WierdijksCivic · Late Medieval · regional2tax effects
    • City Buildings Construction Time -10% (Characters of this culture)
    • City Holding Construction Time -10% (Characters of this culture)
  1. 4Champa RiceBuilding Construction Cost in Wetlands -10%1tax effect
  2. 5Court OfficialsTax slot +11tax effect
  3. 6CranesBuilding Construction Time -15%1tax effect
  4. 7CurrencyMonthly Income from Herd +5%1tax effect
  5. 8Double-Entry BookkeepingDomain Taxes +5%1tax effect
  6. 9FritwareDomain Taxes +5%1tax effect

Largest Domain Taxes

All 3 innovations by this modifier's value

  1. 1Double-Entry BookkeepingCharacters of this culture+5%
  2. 2FritwareCharacters of this culture+5%
  3. 3SeigneurialismCharacters of this culture+5%
All 15 innovations for tax, income & construction as a table
innovationEffectsWhat it gives
CupellationCivic · Tribal3
  • Holding Taxes in Hills +15% (Provinces of this culture)
  • Holding Taxes in Mountains +15% (Provinces of this culture)
  • Holding Taxes in Desert Mountains +15% (Provinces of this culture)
CokingCivic · Tribal2
  • Building Construction Cost in Forest -15% (Counties of this culture)
  • Building Construction Cost in Taiga -15% (Counties of this culture)
WierdijksCivic · Late Medieval · regional2
  • City Buildings Construction Time -10% (Characters of this culture)
  • City Holding Construction Time -10% (Characters of this culture)
Champa RiceCivic · Tribal1
  • Building Construction Cost in Wetlands -10% (Counties of this culture)
Court OfficialsCivic · Late Medieval1
  • Tax slot +1 (Characters of this culture)
CranesCivic · Late Medieval1
  • Building Construction Time -15% (Characters of this culture)
CurrencyCivic · Tribal1
  • Monthly Income from Herd +5% (Characters of this culture)
Double-Entry BookkeepingCivic · Early Medieval1
  • Domain Taxes +5% (Characters of this culture)
FritwareCivic · Late Medieval1
  • Domain Taxes +5% (Characters of this culture)
LedgerCivic · Tribal1
  • Monthly Income from Herd +5% (Characters of this culture)
MagistratesCivic · Early Medieval1
  • Tax slot +1 (Characters of this culture)
PeerageCivic · High Medieval · regional1
  • Vassal Tax Contribution +10% (Characters of this culture)
ScutageCivic · High Medieval1
  • Republican Vassal Tax Contribution +5% (Characters of this culture)
SeigneurialismCivic · High Medieval · regional1
  • Domain Taxes +5% (Characters of this culture)
ManorialismCivic · Early Medieval1
  • Building Construction Time -10% (Characters of this culture)

Best innovations for levies & garrison

6 innovations with at least one positive levies & garrison effect, the ones with the most such effects first.

  1. 1
    BannusMilitary · Tribal1levies effect
    • Levy Reinforcement Rate +15% (Characters of this culture)
  2. 2
    Castle BaileysMilitary · High Medieval1levies effect
    • Levy Reinforcement Rate +15% (Characters of this culture)
  3. 3
    Champa RiceCivic · Tribal1levies effect
    • Levy Size in Wetlands +10% (Counties of this culture)
  1. 4Royal ArmoryLevy Reinforcement Rate +15%1levies effect
  2. 5Stone FortsLevy Size +5%1levies effect
  3. 6WierdijksLevy Size +1%1levies effect

Largest Levy Reinforcement Rate

All 3 innovations by this modifier's value

  1. 1BannusCharacters of this culture+15%
  2. 2Castle BaileysCharacters of this culture+15%
  3. 3Royal ArmoryCharacters of this culture+15%
All 6 innovations for levies & garrison as a table
innovationEffectsWhat it gives
BannusMilitary · Tribal1
  • Levy Reinforcement Rate +15% (Characters of this culture)
Castle BaileysMilitary · High Medieval1
  • Levy Reinforcement Rate +15% (Characters of this culture)
Champa RiceCivic · Tribal1
  • Levy Size in Wetlands +10% (Counties of this culture)
Royal ArmoryMilitary · Late Medieval1
  • Levy Reinforcement Rate +15% (Characters of this culture)
Stone FortsMilitary · Early Medieval1
  • Levy Size +5% (Characters of this culture)
WierdijksCivic · Late Medieval · regional1
  • Levy Size +1% (Characters of this culture)

Best innovations for men-at-arms & knights

10 innovations with at least one positive men-at-arms & knights effect, the ones with the most such effects first.

  1. 1
    Standing ArmiesMilitary · Late Medieval3men-at-arms effects
    • Max Men-at-Arms Regiments +1 (Characters of this culture)
    • Size of Men-at-Arms Regiments +5 (Characters of this culture)
    • Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
  2. 2
    Men-at-ArmsMilitary · High Medieval3men-at-arms effects
    • Max Men-at-Arms Regiments +1 (Characters of this culture)
    • Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
    • Size of Men-at-Arms Regiments +4 (Characters of this culture)
  3. 3
    Lacquered ArmorMilitary · Tribal2men-at-arms effects
    • Heavy Infantry Maintenance -5% (Characters of this culture)
    • Heavy Cavalry Maintenance -5% (Characters of this culture)
  1. 4Household SoldiersMax Men-at-Arms Regiments +1 · Size of Men-at-Arms Regiments +32men-at-arms effects
  2. 5Mustering GroundsMax Men-at-Arms Regiments +1 · Size of Men-at-Arms Regiments +22men-at-arms effects
  3. 6CokingMen-at-Arms Recruitment Cost -15%1men-at-arms effect
  4. 7GhilmanMen-at-Arms Maintenance -15%1men-at-arms effect
  5. 8KnighthoodKnight Effectiveness +20%1men-at-arms effect
  6. 9Quilted ArmorNomadic Horde Toughness +2%1men-at-arms effect

Largest Max Men-at-Arms Regiments

All 4 innovations by this modifier's value

  1. 1Household SoldiersCharacters of this culture+1
  2. 2Men-at-ArmsCharacters of this culture+1
  3. 3Mustering GroundsCharacters of this culture+1
  4. 4Standing ArmiesCharacters of this culture+1

Largest Size of Men-at-Arms Regiments

All 4 innovations by this modifier's value

  1. 1Standing ArmiesCharacters of this culture+5
  2. 2Men-at-ArmsCharacters of this culture+4
  3. 3Household SoldiersCharacters of this culture+3
  4. 4Mustering GroundsCharacters of this culture+2
All 10 innovations for men-at-arms & knights as a table
innovationEffectsWhat it gives
Standing ArmiesMilitary · Late Medieval3
  • Max Men-at-Arms Regiments +1 (Characters of this culture)
  • Size of Men-at-Arms Regiments +5 (Characters of this culture)
  • Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
Men-at-ArmsMilitary · High Medieval3
  • Max Men-at-Arms Regiments +1 (Characters of this culture)
  • Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
  • Size of Men-at-Arms Regiments +4 (Characters of this culture)
Lacquered ArmorMilitary · Tribal2
  • Heavy Infantry Maintenance -5% (Characters of this culture)
  • Heavy Cavalry Maintenance -5% (Characters of this culture)
Household SoldiersMilitary · Early Medieval2
  • Max Men-at-Arms Regiments +1 (Characters of this culture)
  • Size of Men-at-Arms Regiments +3 (Characters of this culture)
Mustering GroundsMilitary · Tribal2
  • Max Men-at-Arms Regiments +1 (Characters of this culture)
  • Size of Men-at-Arms Regiments +2 (Characters of this culture)
CokingCivic · Tribal1
  • Men-at-Arms Recruitment Cost -15% (Characters of this culture)
GhilmanMilitary · Early Medieval · regional1
  • Men-at-Arms Maintenance -15% (Characters of this culture)
KnighthoodMilitary · High Medieval1
  • Knight Effectiveness +20% (Characters of this culture)
Quilted ArmorMilitary · Tribal1
  • Nomadic Horde Toughness +2% (Characters of this culture)
BattlementsMilitary · Early Medieval1
  • Men-at-Arms Maintenance -5% (Characters of this culture)

Best innovations for warfare: advantage, supply & movement

8 innovations with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.

  1. 1
    Armillary SphereCivic · Early Medieval1warfare effect
    • Naval Speed +25% (Characters of this culture)
  2. 2
    GrenadesMilitary · Early Medieval1warfare effect
    • Defender Holding Advantage +5 (Provinces of this culture)
  3. 3
    HorseshoesMilitary · Early Medieval1warfare effect
    • Army Movement Speed +10% (Characters of this culture)
  1. 4LongshipsNaval Speed +25%1warfare effect
  2. 5Rocket CartsDefender Holding Advantage +51warfare effect
  3. 6SappersSiege Phase Time -10%1warfare effect
  4. 7West African CanoesRaid Speed +10%1warfare effect
  5. 8CompassArmy Movement Speed +5%1warfare effect
All 8 innovations for warfare: advantage, supply & movement as a table
innovationEffectsWhat it gives
Armillary SphereCivic · Early Medieval1
  • Naval Speed +25% (Characters of this culture)
GrenadesMilitary · Early Medieval1
  • Defender Holding Advantage +5 (Provinces of this culture)
HorseshoesMilitary · Early Medieval1
  • Army Movement Speed +10% (Characters of this culture)
LongshipsMilitary · Tribal · regional1
  • Naval Speed +25% (Characters of this culture)
Rocket CartsMilitary · Late Medieval1
  • Defender Holding Advantage +5 (Provinces of this culture)
SappersMilitary · Late Medieval1
  • Siege Phase Time -10% (Characters of this culture)
West African CanoesMilitary · Tribal · regional1
  • Raid Speed +10% (Characters of this culture)
CompassCivic · Early Medieval1
  • Army Movement Speed +5% (Characters of this culture)

Best innovations for prestige & piety

5 innovations with at least one positive prestige & piety effect, the ones with the most such effects first.

  1. 1
    KnighthoodMilitary · High Medieval2prestige effects
    • Glory Hound Vassal Opinion +5 (Characters of this culture)
    • Accolade Glory Gain +10% (Characters of this culture)
  2. 2
    Divine RightCivic · High Medieval1prestige effect
    • Monthly Piety +10% (Characters of this culture)
  3. 3
    Noblesse ObligeCivic · Late Medieval1prestige effect
    • Accolade Glory Gain +10% (Characters of this culture)
  1. 4SericulturePrestige per Legitimacy Level +0.1/month1prestige effect
  2. 5Spiritual ExpansionismMonthly Piety +10%1prestige effect
All 5 innovations for prestige & piety as a table
innovationEffectsWhat it gives
KnighthoodMilitary · High Medieval2
  • Glory Hound Vassal Opinion +5 (Characters of this culture)
  • Accolade Glory Gain +10% (Characters of this culture)
Divine RightCivic · High Medieval1
  • Monthly Piety +10% (Characters of this culture)
Noblesse ObligeCivic · Late Medieval1
  • Accolade Glory Gain +10% (Characters of this culture)
SericultureCivic · Tribal1
  • Prestige per Legitimacy Level +0.1/month (Characters of this culture)
Spiritual ExpansionismMilitary · Early Medieval · regional1
  • Monthly Piety +10% (Characters of this culture)

Best innovations for opinion, control & legitimacy

11 innovations with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.

  1. 1
    Noblesse ObligeCivic · Late Medieval3opinion effects
    • Courtly Vassal Opinion +5 (Characters of this culture)
    • Parochial Vassal Opinion +5 (Characters of this culture)
    • Fellow Vassal Opinion +5 (Characters of this culture)
  2. 2
    All-ThingsCivic · Tribal · regional1opinion effect
    • Tribal Vassal Opinion +5 (Characters of this culture)
  3. 3
    Court OfficialsCivic · Late Medieval1opinion effect
    • Domain Limit +1 (Characters of this culture)
  1. 4Deccan UnitySame Faith Opinion +51opinion effect
  2. 5Exotic RegaliaVassal Limit +201opinion effect
  3. 6GavelkindDomain Limit +11opinion effect
  4. 7KnighthoodGlory Hound Vassal Opinion +51opinion effect
  5. 8MuladiDifferent Culture Opinion +101opinion effect
  6. 9PeerageCourtly Vassal Opinion +51opinion effect

Largest Courtly Vassal Opinion

All 3 innovations by this modifier's value

  1. 1Noblesse ObligeCharacters of this culture+5
  2. 2PeerageCharacters of this culture+5
  3. 3StammesherzogtumCharacters of this culture+5
All 11 innovations for opinion, control & legitimacy as a table
innovationEffectsWhat it gives
Noblesse ObligeCivic · Late Medieval3
  • Courtly Vassal Opinion +5 (Characters of this culture)
  • Parochial Vassal Opinion +5 (Characters of this culture)
  • Fellow Vassal Opinion +5 (Characters of this culture)
All-ThingsCivic · Tribal · regional1
  • Tribal Vassal Opinion +5 (Characters of this culture)
Court OfficialsCivic · Late Medieval1
  • Domain Limit +1 (Characters of this culture)
Deccan UnityCivic · Late Medieval · regional1
  • Same Faith Opinion +5 (Characters of this culture)
Exotic RegaliaCivic · Late Medieval1
  • Vassal Limit +20 (Characters of this culture)
GavelkindCivic · Tribal1
  • Domain Limit +1 (Characters of this culture)
KnighthoodMilitary · High Medieval1
  • Glory Hound Vassal Opinion +5 (Characters of this culture)
MuladiCivic · High Medieval · regional1
  • Different Culture Opinion +10 (Characters of this culture)
PeerageCivic · High Medieval · regional1
  • Courtly Vassal Opinion +5 (Characters of this culture)
SericultureCivic · Tribal1
  • Prestige per Legitimacy Level +0.1/month (Characters of this culture)
StammesherzogtumCivic · Early Medieval · regional1
  • Courtly Vassal Opinion +5 (Characters of this culture)

Best innovations for skills & lifestyle experience

2 innovations with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.

  1. 1
    Mural SextantCivic · Early Medieval1skills effect
    • Monthly Learning Lifestyle Experience +5% (Characters of this culture)
  2. 2
    Wootz SteelCivic · Tribal · regional1skills effect
    • Prowess +1 (Characters of this culture)
All 2 innovations for skills & lifestyle experience as a table
innovationEffectsWhat it gives
Mural SextantCivic · Early Medieval1
  • Monthly Learning Lifestyle Experience +5% (Characters of this culture)
Wootz SteelCivic · Tribal · regional1
  • Prowess +1 (Characters of this culture)

Best innovations for health, stress & bloodline

6 innovations with at least one positive health, stress & bloodline effect, the ones with the most such effects first.

  1. 1
    PharmacopoeiaCivic · Tribal2health effects
    • Life Expectancy (years) +3 (Characters of this culture)
    • Plague Resistance +5 (Counties of this culture)
  2. 2
    Crop RotationCivic · Tribal1health effect
    • County Fertility Growth +5% (Characters of this culture)
  3. 3
    Mural SextantCivic · Early Medieval1health effect
    • Capital County Fertility Growth +0.2 (Characters of this culture)
  1. 4Public WorksCounty Fertility Growth +5%1health effect
  2. 5SanitationPlague Resistance +101health effect
  3. 6WaterworksPlague Resistance +51health effect

Largest Plague Resistance

All 3 innovations by this modifier's value

  1. 1SanitationCounties of this culture+10
  2. 2PharmacopoeiaCounties of this culture+5
  3. 3WaterworksCounties of this culture+5
All 6 innovations for health, stress & bloodline as a table
innovationEffectsWhat it gives
PharmacopoeiaCivic · Tribal2
  • Life Expectancy (years) +3 (Characters of this culture)
  • Plague Resistance +5 (Counties of this culture)
Crop RotationCivic · Tribal1
  • County Fertility Growth +5% (Characters of this culture)
Mural SextantCivic · Early Medieval1
  • Capital County Fertility Growth +0.2 (Characters of this culture)
Public WorksCivic · Tribal1
  • County Fertility Growth +5% (Characters of this culture)
SanitationCivic · High Medieval1
  • Plague Resistance +10 (Counties of this culture)
WaterworksCivic · Tribal1
  • Plague Resistance +5 (Counties of this culture)