
Computed · Crusader Kings III 1.20.0.3
Best innovations
Crusader Kings III cultural innovations with modifiers, grouped by goal — development, income, levies, army, warfare — with era and the largest values of each effect.
The innovations with the most positive effects of each kind in Crusader Kings III 1.20.0.3: for development, Coking (2 such effects); for tax, income & construction, Cupellation (3 such effects); for levies & garrison, Bannus (1 such effect); for men-at-arms & knights, Standing Armies (3 such effects); for warfare: advantage, supply & movement, Armillary Sphere (1 such effect). Ranked by how many of the game's green modifier lines of that kind each has. Patch 1.20.0.3, from game/common/culture/innovations.
Best innovations for each goal, at a glance
11 innovations · the effect nearest its largest value
- 1
CokingDevelopment Growth in Forest and 1 more+15% - 2
Champa RiceDevelopment Growth in Wetlands+15% - 3
Mural SextantCharacter capital county monthly development growth+0.2/month - 4
OstsiedlungDevelopment Growth+15% - 5
BankingDevelopment Growth+10%
15 innovations · the effect nearest its largest value
- 1
CupellationHolding Taxes in Hills and 2 more+15% - 2
CokingBuilding Construction Cost in Forest and 1 more-15% - 3
WierdijksCity Buildings Construction Time and 1 more-10% - 4
Champa RiceBuilding Construction Cost in Wetlands-10% - 5
Court OfficialsTax slot+1
6 innovations · the effect nearest its largest value
- 1
BannusLevy Reinforcement Rate+15% - 2
Castle BaileysLevy Reinforcement Rate+15% - 3
Champa RiceLevy Size in Wetlands+10% - 4
Royal ArmoryLevy Reinforcement Rate+15% - 5
Stone FortsLevy Size+5%
10 innovations · the effect nearest its largest value
- 1
Standing ArmiesMax Men-at-Arms Regiments and 2 more+1 - 2
Men-at-ArmsMax Men-at-Arms Regiments and 2 more+1 - 3
Lacquered ArmorHeavy Infantry Maintenance and 1 more-5% - 4
Household SoldiersMax Men-at-Arms Regiments and 1 more+1 - 5
Mustering GroundsMax Men-at-Arms Regiments and 1 more+1
8 innovations · the effect nearest its largest value
- 1
Armillary SphereNaval Speed+25% - 2
GrenadesDefender Holding Advantage+5 - 3
HorseshoesArmy Movement Speed+10% - 4
LongshipsNaval Speed+25% - 5
Rocket CartsDefender Holding Advantage+5
5 innovations · the effect nearest its largest value
- 1
KnighthoodGlory Hound Vassal Opinion and 1 more+5 - 2
Divine RightMonthly Piety+10% - 3
Noblesse ObligeAccolade Glory Gain+10% - 4
SericulturePrestige per Legitimacy Level+0.1/month - 5
Spiritual ExpansionismMonthly Piety+10%
11 innovations · the effect nearest its largest value
- 1
Noblesse ObligeCourtly Vassal Opinion and 2 more+5 - 2
All-ThingsTribal Vassal Opinion+5 - 3
Court OfficialsDomain Limit+1 - 4
Deccan UnitySame Faith Opinion+5 - 5
Exotic RegaliaVassal Limit+20
2 innovations · the effect nearest its largest value
- 1
Mural SextantMonthly Learning Lifestyle Experience+5% - 2
Wootz SteelProwess+1
6 innovations · the effect nearest its largest value
- 1
PharmacopoeiaLife Expectancy (years) and 1 more+3 - 2
Crop RotationCounty Fertility Growth+5% - 3
Mural SextantCapital County Fertility Growth+0.2 - 4
Public WorksCounty Fertility Growth+5% - 5
SanitationPlague Resistance+10
Best innovations for development
11 innovations with at least one positive development effect, the ones with the most such effects first.
CokingCivic · Tribal2development effects- Development Growth in Forest +15% (Counties of this culture)
- Development Growth in Taiga +15% (Counties of this culture)
Champa RiceCivic · Tribal1development effect- Development Growth in Wetlands +15% (Counties of this culture)
Mural SextantCivic · Early Medieval1development effect- Character capital county monthly development growth +0.2/month (Characters of this culture)
- 4
OstsiedlungDevelopment Growth +15%1development effect - 5
BankingDevelopment Growth +10%1development effect - 6
Block PrintingDevelopment Growth +10%1development effect - 7
CoinageDevelopment Growth +10%1development effect - 8
CurrencyDevelopment Growth +10%1development effect - 9
MuladiDevelopment Growth +10%1development effect
Largest Development Growth
All 8 innovations by this modifier's value
- 1
OstsiedlungCharacters of this culture+15% - 2
BankingCharacters of this culture+10% - 3
Block PrintingCounties of this culture+10% - 4
CoinageCharacters of this culture+10% - 5
CurrencyCharacters of this culture+10% - 6
MuladiCharacters of this culture+10% - 7
Promissory NotesCharacters of this culture+10% - 8
WierdijksCharacters of this culture+10%
All 11 innovations for development as a table
| innovation | Effects | What it gives |
|---|---|---|
| 2 |
| |
| 1 |
| |
| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Best innovations for tax, income & construction
15 innovations with at least one positive tax, income & construction effect, the ones with the most such effects first.
CupellationCivic · Tribal3tax effects- Holding Taxes in Hills +15% (Provinces of this culture)
- Holding Taxes in Mountains +15% (Provinces of this culture)
- Holding Taxes in Desert Mountains +15% (Provinces of this culture)
CokingCivic · Tribal2tax effects- Building Construction Cost in Forest -15% (Counties of this culture)
- Building Construction Cost in Taiga -15% (Counties of this culture)
WierdijksCivic · Late Medieval · regional2tax effects- City Buildings Construction Time -10% (Characters of this culture)
- City Holding Construction Time -10% (Characters of this culture)
- 4
Champa RiceBuilding Construction Cost in Wetlands -10%1tax effect - 5
Court OfficialsTax slot +11tax effect - 6
CranesBuilding Construction Time -15%1tax effect - 7
CurrencyMonthly Income from Herd +5%1tax effect - 8
Double-Entry BookkeepingDomain Taxes +5%1tax effect - 9
FritwareDomain Taxes +5%1tax effect
Largest Domain Taxes
All 3 innovations by this modifier's value
- 1
Double-Entry BookkeepingCharacters of this culture+5% - 2
FritwareCharacters of this culture+5% - 3
SeigneurialismCharacters of this culture+5%
All 15 innovations for tax, income & construction as a table
| innovation | Effects | What it gives |
|---|---|---|
| 3 |
| |
| 2 |
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| 2 |
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| 1 |
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| 1 |
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| 1 |
| |
| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Best innovations for levies & garrison
6 innovations with at least one positive levies & garrison effect, the ones with the most such effects first.
BannusMilitary · Tribal1levies effect- Levy Reinforcement Rate +15% (Characters of this culture)
Castle BaileysMilitary · High Medieval1levies effect- Levy Reinforcement Rate +15% (Characters of this culture)
Champa RiceCivic · Tribal1levies effect- Levy Size in Wetlands +10% (Counties of this culture)
- 4
Royal ArmoryLevy Reinforcement Rate +15%1levies effect - 5
Stone FortsLevy Size +5%1levies effect - 6
WierdijksLevy Size +1%1levies effect
Largest Levy Reinforcement Rate
All 3 innovations by this modifier's value
- 1
BannusCharacters of this culture+15% - 2
Castle BaileysCharacters of this culture+15% - 3
Royal ArmoryCharacters of this culture+15%
All 6 innovations for levies & garrison as a table
| innovation | Effects | What it gives |
|---|---|---|
| 1 |
| |
| 1 |
| |
| 1 |
| |
| 1 |
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| 1 |
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| 1 |
|
Best innovations for men-at-arms & knights
10 innovations with at least one positive men-at-arms & knights effect, the ones with the most such effects first.
Standing ArmiesMilitary · Late Medieval3men-at-arms effects- Max Men-at-Arms Regiments +1 (Characters of this culture)
- Size of Men-at-Arms Regiments +5 (Characters of this culture)
- Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
Men-at-ArmsMilitary · High Medieval3men-at-arms effects- Max Men-at-Arms Regiments +1 (Characters of this culture)
- Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
- Size of Men-at-Arms Regiments +4 (Characters of this culture)
Lacquered ArmorMilitary · Tribal2men-at-arms effects- Heavy Infantry Maintenance -5% (Characters of this culture)
- Heavy Cavalry Maintenance -5% (Characters of this culture)
- 4
Household SoldiersMax Men-at-Arms Regiments +1 · Size of Men-at-Arms Regiments +32men-at-arms effects - 5
Mustering GroundsMax Men-at-Arms Regiments +1 · Size of Men-at-Arms Regiments +22men-at-arms effects - 6
CokingMen-at-Arms Recruitment Cost -15%1men-at-arms effect - 7
GhilmanMen-at-Arms Maintenance -15%1men-at-arms effect - 8
KnighthoodKnight Effectiveness +20%1men-at-arms effect - 9
Quilted ArmorNomadic Horde Toughness +2%1men-at-arms effect
Largest Max Men-at-Arms Regiments
All 4 innovations by this modifier's value
- 1
Household SoldiersCharacters of this culture+1 - 2
Men-at-ArmsCharacters of this culture+1 - 3
Mustering GroundsCharacters of this culture+1 - 4
Standing ArmiesCharacters of this culture+1
Largest Size of Men-at-Arms Regiments
All 4 innovations by this modifier's value
- 1
Standing ArmiesCharacters of this culture+5 - 2
Men-at-ArmsCharacters of this culture+4 - 3
Household SoldiersCharacters of this culture+3 - 4
Mustering GroundsCharacters of this culture+2
All 10 innovations for men-at-arms & knights as a table
| innovation | Effects | What it gives |
|---|---|---|
| 3 |
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| 3 |
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| 2 |
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| 2 |
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| 2 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
|
Best innovations for warfare: advantage, supply & movement
8 innovations with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.
Armillary SphereCivic · Early Medieval1warfare effect- Naval Speed +25% (Characters of this culture)
GrenadesMilitary · Early Medieval1warfare effect- Defender Holding Advantage +5 (Provinces of this culture)
HorseshoesMilitary · Early Medieval1warfare effect- Army Movement Speed +10% (Characters of this culture)
- 4
LongshipsNaval Speed +25%1warfare effect - 5
Rocket CartsDefender Holding Advantage +51warfare effect - 6
SappersSiege Phase Time -10%1warfare effect - 7
West African CanoesRaid Speed +10%1warfare effect - 8
CompassArmy Movement Speed +5%1warfare effect
All 8 innovations for warfare: advantage, supply & movement as a table
| innovation | Effects | What it gives |
|---|---|---|
| 1 |
| |
| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Best innovations for prestige & piety
5 innovations with at least one positive prestige & piety effect, the ones with the most such effects first.
KnighthoodMilitary · High Medieval2prestige effects- Glory Hound Vassal Opinion +5 (Characters of this culture)
- Accolade Glory Gain +10% (Characters of this culture)
Divine RightCivic · High Medieval1prestige effect- Monthly Piety +10% (Characters of this culture)
Noblesse ObligeCivic · Late Medieval1prestige effect- Accolade Glory Gain +10% (Characters of this culture)
- 4
SericulturePrestige per Legitimacy Level +0.1/month1prestige effect - 5
Spiritual ExpansionismMonthly Piety +10%1prestige effect
All 5 innovations for prestige & piety as a table
| innovation | Effects | What it gives |
|---|---|---|
| 2 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Best innovations for opinion, control & legitimacy
11 innovations with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.
Noblesse ObligeCivic · Late Medieval3opinion effects- Courtly Vassal Opinion +5 (Characters of this culture)
- Parochial Vassal Opinion +5 (Characters of this culture)
- Fellow Vassal Opinion +5 (Characters of this culture)
All-ThingsCivic · Tribal · regional1opinion effect- Tribal Vassal Opinion +5 (Characters of this culture)
Court OfficialsCivic · Late Medieval1opinion effect- Domain Limit +1 (Characters of this culture)
- 4
Deccan UnitySame Faith Opinion +51opinion effect - 5
Exotic RegaliaVassal Limit +201opinion effect - 6
GavelkindDomain Limit +11opinion effect - 7
KnighthoodGlory Hound Vassal Opinion +51opinion effect - 8
MuladiDifferent Culture Opinion +101opinion effect - 9
PeerageCourtly Vassal Opinion +51opinion effect
Largest Courtly Vassal Opinion
All 3 innovations by this modifier's value
- 1
Noblesse ObligeCharacters of this culture+5 - 2
PeerageCharacters of this culture+5 - 3
StammesherzogtumCharacters of this culture+5
All 11 innovations for opinion, control & legitimacy as a table
| innovation | Effects | What it gives |
|---|---|---|
| 3 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Best innovations for skills & lifestyle experience
2 innovations with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.
Mural SextantCivic · Early Medieval1skills effect- Monthly Learning Lifestyle Experience +5% (Characters of this culture)
Wootz SteelCivic · Tribal · regional1skills effect- Prowess +1 (Characters of this culture)
All 2 innovations for skills & lifestyle experience as a table
| innovation | Effects | What it gives |
|---|---|---|
| 1 |
| |
| 1 |
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Best innovations for health, stress & bloodline
6 innovations with at least one positive health, stress & bloodline effect, the ones with the most such effects first.
PharmacopoeiaCivic · Tribal2health effects- Life Expectancy (years) +3 (Characters of this culture)
- Plague Resistance +5 (Counties of this culture)
Crop RotationCivic · Tribal1health effect- County Fertility Growth +5% (Characters of this culture)
Mural SextantCivic · Early Medieval1health effect- Capital County Fertility Growth +0.2 (Characters of this culture)
- 4
Public WorksCounty Fertility Growth +5%1health effect - 5
SanitationPlague Resistance +101health effect - 6
WaterworksPlague Resistance +51health effect
Largest Plague Resistance
All 3 innovations by this modifier's value
- 1
SanitationCounties of this culture+10 - 2
PharmacopoeiaCounties of this culture+5 - 3
WaterworksCounties of this culture+5
All 6 innovations for health, stress & bloodline as a table
| innovation | Effects | What it gives |
|---|---|---|
| 2 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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