
learning_scholarship event IDs
14 events of the learning_scholarship namespace in Crusader Kings III 1.20.0.3, 13 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
event learning_scholarship.1101) and press Enter. Using the console turns achievements off for that game.
| Command | |||
|---|---|---|---|
| Lacking Literacy | Character | event learning_scholarship.1101 | |
| Songbird | Character | event learning_scholarship.1201 | |
| Stone of Glass | Character | event learning_scholarship.1401 | |
| Visions of the Divine | Character | event learning_scholarship.3001 | |
| Go Outside! | Character | event learning_scholarship.4000 | |
| A Sacred Text | Character | event learning_scholarship.5000 | |
| A Sacred Text: Bibliomancy | Character | event learning_scholarship.5001 | |
| A Sacred Text: Fateful Reading | Character | event learning_scholarship.5002 | |
| A Sacred Text: Bibliomancy | Character | event learning_scholarship.5003 | |
| A Sacred Text: Troubling Passage | Character | event learning_scholarship.5004 | |
| A Sacred Text: Nothing to fear | Character | event learning_scholarship.5005 | |
| A Sacred Text: Growing Paranoia | Character | event learning_scholarship.5006 | |
| learning_scholarship.5007 | (hidden event) | Character | event learning_scholarship.5007 |
| The … of Few Letters | Character | event learning_scholarship.6000 |
Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.
Source: game/events/lifestyles/scholarship_lifestyle/learning_scholarship_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.