
Decision · Decisions
Talk to Confidant
Share your burdens with someone else
To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (1 line of game script)
has_trait = confider
As written in game/common/decisions/90_minor_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available = yes
As written in game/common/decisions/90_minor_decisions.txt.
Effects
- You will lose some Stress
Effect (53 lines of game script)
custom_tooltip = stress_loss_drunkard_decision_effect_tooltip
show_as_tooltip = {
every_courtier = {
custom = all_courtiers_except_confidant
limit = {
NOT = {
any_relation = {
type = friend
has_relation_flag = {
target = root
relation = friend
flag = has_been_confided_in
}
}
}
}
add_opinion = {
target = root
modifier = envy_opinion
opinion = -10
}
}
if = {
limit = {
any_relation = {
type = friend
has_relation_flag = {
target = root
relation = friend
flag = has_been_confided_in
}
}
}
random_relation = {
type = friend
limit = {
has_relation_flag = {
target = root
relation = friend
flag = has_been_confided_in
}
}
add_opinion = {
target = root
modifier = friendliness_opinion
opinion = 5
}
}
}
}
trigger_event = {
on_action = stress_loss_confider
}As written in game/common/decisions/90_minor_decisions.txt.
Source: game/common/decisions/90_minor_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.