
Decision · Decisions
Become Nomadic
Adopt the Government
The earth beneath our feet has anchored us for generations, but the steppe does not favor those who stand still. We have watched the riders of the open plains — how they roam where they will, unburdened by walls, their wealth carried with them like the wind itself. Now, we cast off the weight of the settled life.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (18 lines of game script)
is_playable_character = yes
NOR = {
government_has_flag = government_is_steppe_admin
government_has_flag = government_is_nomadic
}
capital_county ?= {
any_county_situation = {
OR = {
situation:the_great_steppe ?= this
situation:game_rule_extra_nomads_arabs ?= this
situation:game_rule_extra_nomads_sami ?= this
situation:game_rule_extra_nomads_tibet ?= this
situation:game_rule_extra_nomads_sahel ?= this
situation:game_rule_extra_nomads_horn ?= this
}
}
}
has_mpo_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
is_independent_ruler = yes is_landed = yes has_government = tribal_government realm_size < 10 is_at_war = no is_available = yes
As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (18 lines of game script)
every_sub_realm_county = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
change_government = nomad_government
every_vassal_or_below = {
limit = {
has_government = tribal_government
highest_held_title_tier >= tier_county
}
change_government = nomad_government
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.