
Decision · Decisions
Adopt Clan Ways through House
Abandon your Feudal practices to reunite with your House
The head of my house values family, rather than the mere oaths of vying vassals, before all else in the structures of government.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Government is
- Your House Head's Government type is Clan Government (…)
Shown to a character when (is_shown) (8 lines of game script)
government_has_flag = government_is_feudal
house.house_head != root
religion ?= religion:islam_religion
has_fp3_dlc_trigger = yes
house.house_head ?= {
government_has_flag = government_is_clan
}
exists = houseAs written in game/common/decisions/dlc_decisions/fp3_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
custom_tooltip = {
text = government_is_feudal_tt
government_has_flag = government_is_feudal
}
religion = religion:islam_religion
custom_tooltip = {
text = fp3_become_clan_government_decision_house_head_tt
house.house_head = {
government_has_flag = government_is_clan
}
}As written in game/common/decisions/dlc_decisions/fp3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (23 lines of game script)
legend_seed_struggle_ending_effect = {
ENDER = root
STRUGGLE = persian_struggle
}
if = {
limit = {
has_ach_dlc_trigger = yes
}
add_character_flag = ach_ended_struggle
}
show_as_tooltip = {
change_government = clan_government
house.house_head = {
apply_clan_unity_interaction_effect = {
CHARACTER = root
TARGET = root.house.house_head
DESC = clan_unity_adopt_clan.desc
VALUE = medium_unity_gain
VALUE_REVERSED = no
}
}
}
trigger_event = fp3_misc_decisions.0051As written in game/common/decisions/dlc_decisions/fp3_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.