Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Decisions

Adopt Clan Ways through House

Abandon your Feudal practices to reunite with your House

The head of my house values family, rather than the mere oaths of vying vassals, before all else in the structures of government.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Government is
  • Your House Head's Government type is Clan Government (…)
Shown to a character when (is_shown) (8 lines of game script)
government_has_flag = government_is_feudal
house.house_head != root
religion ?= religion:islam_religion
has_fp3_dlc_trigger = yes
house.house_head ?= {
	government_has_flag = government_is_clan
}
exists = house

As written in game/common/decisions/dlc_decisions/fp3_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
custom_tooltip = {
	text = government_is_feudal_tt
	government_has_flag = government_is_feudal
}
religion = religion:islam_religion
custom_tooltip = {
	text = fp3_become_clan_government_decision_house_head_tt
	house.house_head = {
		government_has_flag = government_is_clan
	}
}

As written in game/common/decisions/dlc_decisions/fp3_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (23 lines of game script)
legend_seed_struggle_ending_effect = {
	ENDER = root
	STRUGGLE = persian_struggle
}
if = {
	limit = {
		has_ach_dlc_trigger = yes
	}
	add_character_flag = ach_ended_struggle
}
show_as_tooltip = {
	change_government = clan_government
	house.house_head = {
		apply_clan_unity_interaction_effect = {
			CHARACTER = root
			TARGET = root.house.house_head
			DESC = clan_unity_adopt_clan.desc
			VALUE = medium_unity_gain
			VALUE_REVERSED = no
		}
	}
}
trigger_event = fp3_misc_decisions.0051

As written in game/common/decisions/dlc_decisions/fp3_decisions.txt.

Source: game/common/decisions/dlc_decisions/fp3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.