
Decision · Religious Decisions
Raise a Khachkar
Commission an Pam Khachkar Ancestral County in one of your Counties.
Tenet Khachkar teaches that the dead are best honored in carved stone. I should raise an ornate cross to remember my kin. Bind the living, the dead, and the land.
Requirements
The lines the game itself shows for this decision's conditions:
- You have a kin whose death you may honor.
- You have a suitable County.
Shown to a character when (is_shown) (7 lines of game script)
has_variable = pam_khachkar_ancestral_ancestor
has_pam_dlc_trigger = yes
primary_title.tier > tier_barony
rite ?= {
rite_has_parameter = tenet_khachkar_decision_unlock
}
is_landed = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (20 lines of game script)
custom_description = {
text = pam_raise_khachkar_no_catalysts
has_variable = pam_khachkar_ancestral_ancestor
}
custom_description = {
text = pam_raise_khachkar_no_valid_county_in_realm
any_held_county = {
NOT = {
has_county_modifier = pam_khachkar_ancestral_county
}
}
}
is_available_adult = yes
is_at_war = no
scope:selected_item ?= {
tier = tier_county
NOT = {
has_county_modifier = pam_khachkar_ancestral_county
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (16 lines of game script)
var:pam_khachkar_ancestral_ancestor = {
save_scope_as = khachkar_ancestor
}
scope:selected_item = {
save_scope_as = khachkar_location
}
show_as_tooltip = {
pam_apply_ancestral_khachkar_effects = {
LOCATION = scope:khachkar_location
ANCESTOR = scope:khachkar_ancestor
}
}
custom_description_no_bullet = {
text = pam_raise_khachkar_decision_warning
}
trigger_event = pam_decision_events.0017As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.