CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Invite Syncretic Exiles

Invite exiles from a religion family recognized by your personal syncretism, increasing Development while changing the local Faith or Rite. Costs a large amount of Piety.

Exiled communities of a religion we respect wander in search of a safe home. I can invite them to settle in my realm and share their traditions.

Requirements

The lines the game itself shows for this decision's conditions:

  • You do not have a County of your Faith
  • There are no matching religious exiles available to invite
Shown to a character when (is_shown) (2 lines of game script)
pam_personal_syncretism_invite_exiles_available_trigger = yes
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (28 lines of game script)
pam_personal_syncretism_invite_exiles_available_trigger = yes
is_landed = yes
exists = capital_province
is_landed = yes
exists = capital_province
custom_tooltip = {
	text = invite_exiles_same_faith_county_req
	any_sub_realm_county = {
		faith = root.faith
	}
}
trigger_if = {
	limit = {
		any_sub_realm_county = {
			faith = root.faith
		}
	}
	custom_tooltip = {
		text = pam_invite_syncretic_exiles_no_pool
		any_religion_global = {
			any_faith = {
				any_faith_rite = {
					pam_personal_syncretism_exile_rite_probe_trigger = yes
				}
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • You will be approached by a group of exiles, who will ask to settle in your Counties, increasing Development while changing the local Faith or Rite.
  • There are no matching religious exiles available to invite
Effect (64 lines of game script)
save_scope_as = root_scope
save_scope_as = from_decision
save_scope_as = pam_syncretic_exiles_decision
hidden_effect = {
	random_religion_global = {
		limit = {
			any_faith = {
				any_faith_rite = {
					pam_personal_syncretism_exile_rite_trigger = yes
				}
			}
		}
		random_faith = {
			limit = {
				any_faith_rite = {
					pam_personal_syncretism_exile_rite_trigger = yes
				}
			}
			ordered_faith_rite = {
				limit = {
					pam_personal_syncretism_exile_rite_trigger = yes
				}
				order_by = var:converted_development
				save_scope_as = target_rite
			}
		}
	}
	if = {
		limit = {
			exists = scope:target_rite
		}
		custom_tooltip = pam_invite_syncretic_exiles_decision_effect
		if = {
			limit = {
				scope:root_scope.faith != scope:target_rite.faith
			}
			scope:root_scope = {
				save_scope_as = ruler_target
				save_scope_as = seeking_any_counties
				trigger_event = global_religion.1000
			}
		}
		else = {
			scope:root_scope = {
				save_scope_as = ruler_target
				save_scope_as = seeking_same_faith_counties
				trigger_event = global_religion.1000
			}
		}
	}
}
if = {
	limit = {
		NOT = {
			exists = scope:target_rite
		}
	}
	add_piety = major_piety_value
	custom_tooltip = pam_invite_syncretic_exiles_no_pool
}
close_view = {
	view = decisions
	player = root
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.