
Decision · Religious Decisions
Invite Syncretic Exiles
Invite exiles from a religion family recognized by your personal syncretism, increasing Development while changing the local Faith or Rite. Costs a large amount of Piety.
Exiled communities of a religion we respect wander in search of a safe home. I can invite them to settle in my realm and share their traditions.
Requirements
The lines the game itself shows for this decision's conditions:
- You do not have a County of your Faith
- There are no matching religious exiles available to invite
Shown to a character when (is_shown) (2 lines of game script)
pam_personal_syncretism_invite_exiles_available_trigger = yes has_pam_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (28 lines of game script)
pam_personal_syncretism_invite_exiles_available_trigger = yes
is_landed = yes
exists = capital_province
is_landed = yes
exists = capital_province
custom_tooltip = {
text = invite_exiles_same_faith_county_req
any_sub_realm_county = {
faith = root.faith
}
}
trigger_if = {
limit = {
any_sub_realm_county = {
faith = root.faith
}
}
custom_tooltip = {
text = pam_invite_syncretic_exiles_no_pool
any_religion_global = {
any_faith = {
any_faith_rite = {
pam_personal_syncretism_exile_rite_probe_trigger = yes
}
}
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You will be approached by a group of exiles, who will ask to settle in your Counties, increasing Development while changing the local Faith or Rite.
- There are no matching religious exiles available to invite
Effect (64 lines of game script)
save_scope_as = root_scope
save_scope_as = from_decision
save_scope_as = pam_syncretic_exiles_decision
hidden_effect = {
random_religion_global = {
limit = {
any_faith = {
any_faith_rite = {
pam_personal_syncretism_exile_rite_trigger = yes
}
}
}
random_faith = {
limit = {
any_faith_rite = {
pam_personal_syncretism_exile_rite_trigger = yes
}
}
ordered_faith_rite = {
limit = {
pam_personal_syncretism_exile_rite_trigger = yes
}
order_by = var:converted_development
save_scope_as = target_rite
}
}
}
if = {
limit = {
exists = scope:target_rite
}
custom_tooltip = pam_invite_syncretic_exiles_decision_effect
if = {
limit = {
scope:root_scope.faith != scope:target_rite.faith
}
scope:root_scope = {
save_scope_as = ruler_target
save_scope_as = seeking_any_counties
trigger_event = global_religion.1000
}
}
else = {
scope:root_scope = {
save_scope_as = ruler_target
save_scope_as = seeking_same_faith_counties
trigger_event = global_religion.1000
}
}
}
}
if = {
limit = {
NOT = {
exists = scope:target_rite
}
}
add_piety = major_piety_value
custom_tooltip = pam_invite_syncretic_exiles_no_pool
}
close_view = {
view = decisions
player = root
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.