
Decision · Religious Decisions
Give Your … a Sky Burial
Put your ancestor to rest and gain Piety and Vassal Opinion
… has passed away. Tradition dictates that … should be given a sky burial, … remains left for the scavengers to feast upon so that … may feed the world which once fed ….
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (18 lines of game script)
NOT = {
has_dlc_feature = legends_of_the_dead
}
rite ?= {
rite_has_parameter = sky_burials_active
}
has_variable = ancestor_to_bury
var:ancestor_to_bury ?= {
OR = {
NOT = {
exists = var:body_has_been_disposed
}
AND = {
exists = var:body_has_been_disposed
var:body_has_been_disposed ?= no
}
}
}As written in game/common/decisions/10_religious_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (36 lines of game script)
show_as_tooltip = {
add_piety = major_piety_value
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
if = {
limit = {
any_vassal = {
rite = {
rite_has_parameter = sky_burials_active
}
}
}
every_vassal = {
limit = {
rite = {
rite_has_parameter = sky_burials_active
}
}
custom = give_sky_burial_vassals
add_opinion = {
modifier = pleased_opinion
target = root
opinion = 20
}
}
}
}
hidden_effect = {
var:ancestor_to_bury = {
set_dead_character_variable = {
name = body_has_been_disposed
value = yes
years = 5
}
}
}
trigger_event = religious_decision.0302As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).