Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Religious Decisions

Give Your … a Sky Burial

Put your ancestor to rest and gain Piety and Vassal Opinion

… has passed away. Tradition dictates that … should be given a sky burial, … remains left for the scavengers to feast upon so that … may feed the world which once fed ….

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (18 lines of game script)
NOT = {
	has_dlc_feature = legends_of_the_dead
}
rite ?= {
	rite_has_parameter = sky_burials_active
}
has_variable = ancestor_to_bury
var:ancestor_to_bury ?= {
	OR = {
		NOT = {
			exists = var:body_has_been_disposed
		}
		AND = {
			exists = var:body_has_been_disposed
			var:body_has_been_disposed ?= no
		}
	}
}

As written in game/common/decisions/10_religious_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (36 lines of game script)
show_as_tooltip = {
	add_piety = major_piety_value
	change_spiritual_fulfillment = medium_spiritual_fulfillment_value
	if = {
		limit = {
			any_vassal = {
				rite = {
					rite_has_parameter = sky_burials_active
				}
			}
		}
		every_vassal = {
			limit = {
				rite = {
					rite_has_parameter = sky_burials_active
				}
			}
			custom = give_sky_burial_vassals
			add_opinion = {
				modifier = pleased_opinion
				target = root
				opinion = 20
			}
		}
	}
}
hidden_effect = {
	var:ancestor_to_bury = {
		set_dead_character_variable = {
			name = body_has_been_disposed
			value = yes
			years = 5
		}
	}
}
trigger_event = religious_decision.0302

As written in game/common/decisions/10_religious_decisions.txt.

Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).