
Decision · Religious Decisions
Amnesty for False Conversions
Crypto-religionists may reveal their hidden Faith
It is an open secret that there are crypto-religionists in my realm, practicing their faith in hiding. Perhaps an official amnesty could convince them to drop the facade?
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (40 lines of game script)
OR = {
AND = {
OR = {
any_vassal = {
any_secret = {
is_known_by = root
type = secret_crypto_religionist
}
liege.faith ?= {
faith_hostility_level_comparison = {
prev.secret_faith <= root.faith
}
}
}
any_sub_realm_county = {
save_temporary_scope_as = current_county
has_variable = false_convert
root.faith ?= {
faith_hostility_level_comparison = {
scope:current_county.var:false_convert <= scope:current_county.faith
}
}
}
}
rite ?= {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
}
any_vassal = {
any_secret = {
is_known_by = root
type = secret_crypto_religionist
}
secret_faith ?= root.secret_faith
}
any_sub_realm_county = {
has_variable = false_convert
var:false_convert ?= root.secret_faith
}
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
is_adult = yes
NOR = {
has_trait = zealous
dread > low_dread
tyranny >= 1
}As written in game/common/decisions/10_religious_decisions.txt.
Effects
- Crypto-religionists within your realm may reveal themselves, if your Faith Tolerates their secret Faith better than their public one
- Characters that are Deceitful or Paranoid will not reveal their secret Faith unless it matches yours
- If you are Independent, Counties within your Realm that have False Convert Modifier may convert openly, depending on how hostile you would be to their new Faith
- Crypto-religionists within your realm may reveal themselves, if their private Faith is the same as your public one
- If You are Independent, Counties within your Realm that have False Convert Modifier may convert with you, if secretly of your Faith
Effect (15 lines of game script)
trigger_event = false_conversion.0030
if = {
limit = {
rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
}
custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_pluralist
custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_paranoia
custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_pluralist_counties
}
else = {
custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_coreligionist
custom_tooltip = revoke_false_conversion_decision.desc.tt_own_faith_counties
}As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.