
Culture
Mon
set_culture monCulture ID mon. set_culture changes the culture of the character you play; change_culture <county id> mon changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
AgrarianRealm+25% Men-at-Arms Recruitment Cost, -2 Prowess
Religious PatronageRitual+25% Monthly Piety from Buildings
Added with a DLC
- Malleable Subjects with The Fate Of Iberia
- Culture Blending with Hybridize Culture
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Control Growth+15%
- Monthly Piety+10%
- Character spiritual fulfillment gain+10%
- Rite Creation and Reformation Cost-5%
- Minority Vassal Opinion (Different Culture)-10
- Herd Capacity+5%
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Mon-Khmer cultures
Source: game/common/culture/cultures/00_khmer.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.