Culture
Afar
set_culture afarCulture ID afar. set_culture changes the culture of the character you play; change_culture <county id> afar changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Warrior CultureSocial-25% Cultural head fascination, +10% Accolade Glory Gain, +15% Monthly Martial Lifestyle Experience, +1 Size of Men-at-Arms Regiments
MonogamousRitual+10 Spouse Opinion
Eye for an EyeSocial+10 Natural Dread
Mountain SkirmishingRegional+10% Levy Size in Mountains, +10% Levy Size in Desert Mountains, +25% Supply Limit in Mountains, +25% Supply Limit in Desert Mountains
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Horn African cultures
Source: game/common/culture/cultures/00_somalian.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.