
Culture
Ainu
set_culture ainuCulture ID ainu. set_culture changes the culture of the character you play; change_culture <county id> ainu changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
WetlandersRealm+10 Advantage in Wetlands
Mystical AncestorsRitual+10 Dynasty Opinion
Dexterous FishermenSocial+5 Coastal Advantage, +50% Supply Capacity
Forest FightersWarfare+10% Levy Size in Forest, +10% Levy Size in Taiga, +25% Supply Limit in Forest, +25% Supply Limit in Taiga
Prolific HuntersSocial+15% Travel Speed
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Control Growth+15%
- Monthly Piety+10%
- Character spiritual fulfillment gain+10%
- Rite Creation and Reformation Cost-5%
- Minority Vassal Opinion (Different Culture)-10
- Herd Capacity+5%
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Ainuic cultures
Source: game/common/culture/cultures/00_japonic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.