
Culture
Prussian
set_culture prussianCulture ID prussian. set_culture changes the culture of the character you play; change_culture <county id> prussian changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Sacred GrovesRitual+5% Holding Taxes in Forest, +5% Holding Taxes in Taiga, +5% Holding Taxes in Jungle
EquitableSocial
Forest WardensRegional+15% Development Growth in Forest, +15% Development Growth in Taiga
CharismaticSocial+15% Monthly Court Grandeur Change, +10% Personal scheme success chance, +10% Enemy hostile scheme success chance, +10% Travel Safety
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
- Cultural head fascination+5%
- Monthly Lifestyle Experience+10%
- Minority Vassal Opinion (Different Culture)-10
Counties of this culture
- Development Growth+15%
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Baltic cultures
Source: game/common/culture/cultures/00_baltic.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.