{"site":"CK3 Database","url":"https://ck3db.com","game":"Crusader Kings III","version":"1.20.1.2","versionName":"Crozier","steamBuild":"26046173","readOn":"2026-10-22","terms":"Unofficial fan reference. Not affiliated with, endorsed or sponsored by Paradox Interactive. Crusader Kings is a trademark of Paradox Interactive AB; game data and art belong to it. 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Death"],"effects":[],"page":"https://ck3db.com/decisions/enact-ritual-suicide"},{"key":"seek_aid_of_the_spirits_decision","name":"Seek Aid of the Spirits","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["Your Court Chaplain is available to perform the ritual","You have not sought the aid of the spirits within the past 5 years"],"effects":["You petition the unseen..."],"page":"https://ck3db.com/decisions/seek-aid-of-the-spirits"},{"key":"preserve_wilderness_decision","name":"Preserve the Wilderness","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Your Realm contains an empty province that has not already been preserved"],"effects":["Every eligible empty province in your Realm gains the Preserved Wilderness Modifier until a Holding is constructed there"],"page":"https://ck3db.com/decisions/preserve-the-wilderness"},{"key":"select_personal_deity_hinduism_decision","name":"Determine Bhakti","group":"Religious Decisions","major":false,"cost":[],"cooldown":"2 years","dlc":null,"shown":[],"requirements":[],"effects":["You gain a modifier associated with your selected bhakti"],"page":"https://ck3db.com/decisions/determine-bhakti"},{"key":"select_personal_deity_germanic_decision","name":"Determine Personal Deity","group":"Religious Decisions","major":false,"cost":[],"cooldown":"2 years","dlc":"The Northern Lords","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/determine-personal-deity"},{"key":"meditate_in_seclusion_decision","name":"Meditate in Seclusion","group":"Religious Decisions","major":false,"cost":[],"cooldown":"36 months","dlc":null,"shown":[],"requirements":[],"effects":["You might lose Stress, gain Traits, or even increase your Learning 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Refunded if you withdraw, cancel Travel, or the petition is abandoned. Forfeited if you argue your case and fail to persuade ….","Your target's Sinful and Virtuous Traits, as judged by …, affect your argument options at the audience.","Use your Hook on … to forgo Piety cost"],"page":"https://ck3db.com/decisions/petition-antipope-decision"},{"key":"seek_spiritual_mysteries_decision","name":"Delve into Spiritual Mysteries","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":[],"effects":["You gain Wise Man Trait Experience. What else the mysteries yield is not for you to decide"],"page":"https://ck3db.com/decisions/delve-into-spiritual-mysteries"},{"key":"pure_land_shed_sin_decision","name":"Shed a Sin","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"10 years","dlc":null,"shown":[],"requirements":[],"effects":["One Sinful Trait will be replaced with a Virtuous Trait"],"page":"https://ck3db.com/decisions/shed-a-sin"},{"key":"seek_ancestral_guidance_decision","name":"Seek Ancestral Guidance","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":[],"effects":["You will lose Stress and gain Spiritual Fulfillment","You may choose whether to seek ancestral counsel for Learning Lifestyle Experience or for increased relief from Stress and more Spiritual 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Toledo, and which is part of a Kingdom with more than two De Jure Duchies"],"effects":[],"page":"https://ck3db.com/decisions/establish-kingdom-of-toledo"},{"key":"improve_city_province_decision","name":"Expand Cities","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":"50 years","dlc":null,"shown":[],"requirements":["At least one city has less than 5 building slots"],"effects":["No City is eligible"],"page":"https://ck3db.com/decisions/expand-cities"},{"key":"end_investments_minor_decision","name":"End Pious Investments","group":"Decisions","major":false,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/end-pious-investments"},{"key":"choose_designated_terrain_decision","name":"Designated Terrain","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks:\n• Forests\n• Jungles\n• Taiga\n• Wetlands","The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks:\n• Mountains\n• Hills\n• Desert Mountains\n• Terraced Hills","The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks:\n• Plains\n• Steppe\n• Farmlands\n• Floodplains","The following Terrains will act as the Designated Terrain for the Inspector Lifestyle Perks:\n• Deserts\n• Drylands\n• Oasis"],"page":"https://ck3db.com/decisions/designated-terrain"},{"key":"choose_master_terrain_decision","name":"Master Terrain","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/master-terrain"},{"key":"form_bosporan_kingdom_decision","name":"Restore the Bosporan Kingdom","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":2000}],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["Unlocks the County Expansion and Naval County Expansion Casus Belli in the Black Sea Region for the duration of the House Modifier"],"page":"https://ck3db.com/decisions/restore-the-bosporan-kingdom"},{"key":"merge_aquitaine_decision","name":"France as One","group":"Major Decisions","major":true,"cost":[{"currency":"Prestige","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/france-as-one"},{"key":"enact_legacy_of_adventurer_decision","name":"Legacy of …","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":1000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You have at least 15 Followers (…)","You have at least 5 people in your Roll of Patrons (…)","Your Pavilion Building is at Level 4 (0–1)","You have completed contract tally/50 Non-Criminal Contracts"],"effects":["You will no longer be able to accept Criminal Contracts","If any Adventurer from House … becomes a Ruler:\n• They will gain +300 Legitimacy\n• For each Follower they had, they will gain 25 Levies"],"page":"https://ck3db.com/decisions/enact-legacy-of-adventurer-decision"},{"key":"rites_of_passage_decision","name":"Rites of Passage","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":75}],"cooldown":"365 days","dlc":"Wards and Wardens","shown":[],"requirements":["Your Stargazer is available","Your Court Chaplain is available"],"effects":["A youth engages in one of: Duel, Scarification, Seclusion, Hair-Shaving or Elemental Cleansing","Gains either a Personality Trait, Lifestyle Experience or a Skill point","Gains either Proven Tribal Adult or Insecure Tribal Adult for 10 years"],"page":"https://ck3db.com/decisions/rites-of-passage"},{"key":"legend_demand_fealty","name":"Demand Local Submission","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["You will have fifteen years of access to the Demand Fealty Casus Belli"],"page":"https://ck3db.com/decisions/demand-local-submission"},{"key":"launch_a_legendary_adventure","name":"Launch a Legendary Adventure","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["Gain one-time access to the Legendary Adventure Casus Belli, allowing you to abandon your current realm and seek your fortune in a foreign Kingdom."],"page":"https://ck3db.com/decisions/launch-a-legendary-adventure"},{"key":"legendary_integration_e","name":"Exalt the Realm","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["Either:\n    • There must be an Empire with any De Jure Drift progress towards your Primary Title\n    • You hold an additional Empire Title"],"effects":["You may select one Empire to permanently De Jure Drift into your realm. The empire must either be held by you or have some drift progress into one of your held titles."],"page":"https://ck3db.com/decisions/exalt-the-realm"},{"key":"legendary_integration_k","name":"Consolidate the Realm","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["Either:\n    • There must be a Kingdom with any De Jure Drift progress towards your Primary Title\n    • You hold an additional Kingdom Title"],"effects":["You may select one Kingdom to permanently De Jure Drift into your realm. The kingdom must either be held by you or have some drift progress into one of your held titles."],"page":"https://ck3db.com/decisions/consolidate-the-realm"},{"key":"legendary_integration_d","name":"Expand the Realm","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["Either:\n    • There must be a Duchy with any De Jure Drift progress towards your Primary Title\n    • You hold an additional Duchy Title"],"effects":["You may select one Duchy to permanently De Jure Drift into your realm. The duchy must either be held by you or have some drift progress into one of your held titles."],"page":"https://ck3db.com/decisions/legendary-integration-d"},{"key":"legendary_holy_war","name":"Reassert the Holy Mission","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["Gain access to one additional Kingdom-tier Holy War Casus Belli"],"page":"https://ck3db.com/decisions/reassert-the-holy-mission"},{"key":"legendary_pacifism_spread","name":"Evangelize Pacifism","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["You must have at least one neighboring ruler who does not follow your Faith."],"effects":["All of your neighboring realms will be given the opportunity to convert to your faith."],"page":"https://ck3db.com/decisions/evangelize-pacifism"},{"key":"legendary_conversion","name":"Evangelize to the Realm","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["There must be at least one County in your Realm which does not follow your Faith."],"effects":["Immediately converting vast swathes of your Realm to your Faith"],"page":"https://ck3db.com/decisions/evangelize-to-the-realm"},{"key":"hold_triumph_decision","name":"Hold a Triumph","group":"Roman Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Influence","value":null}],"cooldown":"10 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":["During your Triumph, you will be offered several choices to make a lasting impression on your subjects and gain Legitimacy, Influence, Prestige, Piety, and more."],"page":"https://ck3db.com/decisions/hold-a-triumph"},{"key":"restore_backwater_counties_decision","name":"Restore …","group":"Roman Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["The Development of at least one sub-realm County with the Backwater County Modifier is 50 or higher"],"effects":["Every County with Backwater and greater than 50 Development will lose the County Modifier","No counties currently meet this criteria!"],"page":"https://ck3db.com/decisions/restore-backwater-counties-decision"},{"key":"prepare_greek_fire_dromons_decision","name":"Prepare Greek Fire Dromons","group":"Roman Decisions","major":false,"cost":[],"cooldown":"5 years","dlc":"Roads to Power","shown":[],"requirements":["Capital is Byzantion","Capital is not Occupied","Capital does not already have Defensive Fire Dromons"],"effects":["If you complete a Prepare Greek Fire Dromons Scheme, Byzantion will gain Defensive Fire Dromons for 30 years","While Defensive Fire Dromons lasts, enemy Embarked Armies near Byzantion may be damaged","Constructing the Small Harbor and Bastions & Curtain Walls Building lines in Constantinople will improve this effect"],"page":"https://ck3db.com/decisions/prepare-greek-fire-dromons"},{"key":"retake_eastern_provinces_decision","name":"Re-Establish the Theodosian Borders","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":1000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["If the following Kingdom titles are created, you must hold them, or their holders must be your Vassals: \n• Bulgaria \n• Epirus \n• Hellas \n• Thessalonika \n• Krete \n• Cyprus \n• Nikaea \n• Anatolia \n• Pontus \n• Syria \n• Jerusalem \n• Egypt"],"effects":[],"page":"https://ck3db.com/decisions/re-establish-the-theodosian-borders"},{"key":"refound_pandidakterion_decision","name":"Refound the Pandidakterion","group":"Roman Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You own the Byzantion"],"effects":[],"page":"https://ck3db.com/decisions/refound-the-pandidakterion"},{"key":"ask_western_help_decision","name":"Ask for Support","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":300},{"currency":"Influence","value":300}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["The enemy War Leader is not Christian and either holds a Kingdom title or is part of a Kingdom","Your Realm Size is less than 84 counties","There is someone you can still ask for help","You have already taken the decision in the past 20 years!"],"effects":["You will send a plea for military help to a Christian leader of a different faith. They might ask for gold in return for troops, or refuse. If a Head of Faith gets involved, the matter can escalate into a Great Holy War!\n\nThe decision has a 20 year cooldown."],"page":"https://ck3db.com/decisions/ask-for-support"},{"key":"evangelize_the_slavs_decision","name":"Evangelize the Pagans","group":"Roman Decisions","major":false,"cost":[{"currency":"Piety","value":500}],"cooldown":"10 years","dlc":"Roads to Power","shown":[],"requirements":["Any neighboring top liege: \n• Has an Unreformed Pagan Faith\n• Is not at War\n• Has not violently refused a conversion attempt before","Any neighboring ruler of your same rank: \n• Has an Unreformed Pagan Faith\n• Is not at War\n• Has not violently refused a conversion attempt before"],"effects":["You will send a missionary to try to convert a neighboring ruler of a pagan faith.\n• If the missionary succeeds, they will convert to your Faith and become your Allies. You will gain a Legend Seed.\n• Participating in the evangelizing effort is seen as such a prestigious endeavor that you will gain Influence and Prestige even if your missionary fails."],"page":"https://ck3db.com/decisions/evangelize-the-pagans"},{"key":"recreate_byzantine_empire_decision","name":"Restore the Byzantine Empire","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["No Ruler holds Byzantine Empire","You are Greek","Your Culture descends from Greek","You own the Byzantion"],"effects":[],"page":"https://ck3db.com/decisions/restore-the-byzantine-empire"},{"key":"found_varangian_guard_decision","name":"Found the Varangian Guard","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":1000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["Has at least 5 Courtiers with norse culture"],"effects":["Unlocks the Court Position Akolouthos and the Varangian Guards Men-at-Arms for Byzantine Empire."],"page":"https://ck3db.com/decisions/found-the-varangian-guard"},{"key":"reinstitute_grain_dole_decision","name":"Reinstate the Grain Dole","group":"Roman Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["At least 3 counties in the region of Aegyptus have built Granaries or higher","The Grain Dole is already active!"],"effects":[],"page":"https://ck3db.com/decisions/reinstate-the-grain-dole"},{"key":"reconfirm_grain_dole_decision","name":"Reconfirm the Grain Dole","group":"Roman Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["At least 3 counties in the region of Aegyptus have built Granaries or higher","The Grain Dole is already active!"],"effects":[],"page":"https://ck3db.com/decisions/reconfirm-the-grain-dole"},{"key":"change_state_faith","name":"Change State Rite","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/change-state-rite"},{"key":"adopt_state_faith","name":"Adopt State Rite","group":"Administrative Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You have not recently embraced a Heresy"],"effects":[],"page":"https://ck3db.com/decisions/adopt-state-rite"},{"key":"found_salon_decision","name":"Found Salon","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You have at least 5 Followers with the Poet Trait"],"effects":[],"page":"https://ck3db.com/decisions/found-salon"},{"key":"split_roman_empire_decision","name":"Cleave the Empire","group":"Roman Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["…:\n• Gets the Eastern Roman Empire\n• Byzantion becomes their new Realm Capital","The effects from initially restoring Rome will be reverted:\n• All Peasant Factions in your Realm will no longer target you\n• Decreased Wars from other Kingdom Titles\n• Decreased Plague frequency\n• Mongol Invasion timeline will return to normal"],"page":"https://ck3db.com/decisions/cleave-the-empire"},{"key":"commission_icon_decision","name":"Commission Icon","group":"Administrative Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["A local painter is summoned to produce an Icon Artifact"],"page":"https://ck3db.com/decisions/commission-icon"},{"key":"embrace_heresy_decision","name":"Embrace Heresy","group":"Administrative Decisions","major":false,"cost":[{"currency":"Prestige","value":-100},{"currency":"Piety","value":-500}],"cooldown":"50 years","dlc":null,"shown":[],"requirements":["A Rite followed by at least 3 Counties, belonging to the same Religion as your Top Liege Realm's State Rite but considered Hostile, must be present in at least 1 county inside your Top Liege's Realm or in a foreign bordering county"],"effects":["You will embrace the chosen heretic Rite","You will reap benefits in Hooks and Influence, in proportion to the number of fellow Vassals and Counties in your Top Liege's Realm that follow your same heretic Rite","Unlock the Push State Rite Change Decision"],"page":"https://ck3db.com/decisions/embrace-heresy"},{"key":"push_heresy_as_state_faith","name":"Push State Rite Change","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":-100}],"cooldown":"10 years","dlc":null,"shown":[],"requirements":["You have embraced a Rite through the Embrace Heresy Decision and are still following it"],"effects":["Your liege will evaluate your request. The stronger your political and religious position is, the more likely they are to accept. Increase your Influence and the number of fellow Vassals and Counties in your Top Liege's Realm that follow your same Rite to increase your success chance."],"page":"https://ck3db.com/decisions/push-state-rite-change"},{"key":"establish_silk_production_decision","name":"Establish Silk Production","group":"Administrative Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Unlocks Mulberry Copse Estate Building"],"page":"https://ck3db.com/decisions/establish-silk-production"},{"key":"commission_silk_regalia_decision","name":"Commission Silk Regalia","group":"Administrative Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["An artisan from your Estate will produce a silk Regalia Artifact for you"],"page":"https://ck3db.com/decisions/commission-silk-regalia"},{"key":"foster_integration_decision","name":"Foster Integration","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":200}],"cooldown":"20 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/foster-integration"},{"key":"gather_faction_support_decision","name":"Gather Faction Support","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":300}],"cooldown":"25 years","dlc":"Roads to Power","shown":[],"requirements":["You must have joined a Claimant Faction or a Liberty Faction"],"effects":["If this Faction presses its Claim in the next 5 years and goes to war, you will get an extra army of local levies and Light Footmen"],"page":"https://ck3db.com/decisions/gather-faction-support"},{"key":"legitimize_latin_dominion_decision","name":"Legitimize Latin Dominion","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":null},{"currency":"Piety","value":null}],"cooldown":"60 days","dlc":null,"shown":[],"requirements":["Your Primary Title is Latin Empire","Your Realm contains 80% of a De Jure Kingdom of Byzantine Empire","Your Capital is within a De Jure Kingdom of Byzantine Empire","You or one of your Vassals holds that Kingdom Title"],"effects":["Latin Empire gains De Jure possession of a Byzantine Kingdom within your Realm","County Control increases throughout the new Latin Kingdom","Cultural Acceptance increases with all County Cultures of the new Latin Kingdom","You will either gain Influence or Opinion with the Kingdom's Holder","You will either gain Legitimacy or Opinion with the Kingdom's Holder","If Latin Empire is destroyed, its De Jure Titles return to being Byzantine","Byzantine Rulers may revert Latin De Jure Titles they possess"],"page":"https://ck3db.com/decisions/legitimize-latin-dominion"},{"key":"expunge_latin_dominion_decision","name":"Expunge Latin Dominion","group":"Roman Decisions","major":false,"cost":[{"currency":"Prestige","value":null},{"currency":"Piety","value":null}],"cooldown":"60 days","dlc":null,"shown":[],"requirements":["Your Liege's Primary Title is not Latin Empire","You hold Byzantine Empire","You hold Roman Empire","Your Culture descends from Greek","Your Realm contains every County of a De Jure Latin Kingdom","You hold a Kingdom Title belonging to Latin Empire and at least 50% of its De Jure Counties"],"effects":["De Jure ownership of a Latin Kingdom is returned to Byzantine Empire","County Control increases throughout the new Byzantine Kingdom","If you do not hold the Kingdom Title, you will gain a Pressed Claim"],"page":"https://ck3db.com/decisions/expunge-latin-dominion"},{"key":"go_fishing_decision","name":"Go Fishing","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":"2 years","dlc":"Roads to Power","shown":[],"requirements":["Requires your camp to be on a coastal or riverside Barony"],"effects":["Lose Stress and a chance to gain some Provisions"],"page":"https://ck3db.com/decisions/go-fishing"},{"key":"order_mass_eviction_decision","name":"Order Mass Eviction","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":"20 years","dlc":"The Royal Court","shown":[],"requirements":["You have at least 1 Guest","You have at least 1 unimportant Courtier"],"effects":["Due to your severe lack of lodgings, you may also opt to evict unimportant courtiers"],"page":"https://ck3db.com/decisions/order-mass-eviction"},{"key":"exoticise_a_grand_hall_decision","name":"Exoticize a Grand Hall","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"10 years","dlc":"The Royal Court","shown":[],"requirements":["Any Hegemony with a Royal Court in Diplomatic Range","Any Empire with a Royal Court in Diplomatic Range","Any Kingdom with a Royal Court in Diplomatic Range"],"effects":["You ponder other Kingdoms and Empires..."],"page":"https://ck3db.com/decisions/exoticize-a-grand-hall"},{"key":"jester_entertainment_decision","name":"Be Entertained by the Court Jester","group":"Decisions","major":false,"cost":[],"cooldown":"2 years","dlc":null,"shown":[],"requirements":[],"effects":["Your Court Jester is brought before you:\n• You lose some Stress\n• A Stress-loss Event may appear (Court Jesters with higher Aptitude give better events)"],"page":"https://ck3db.com/decisions/be-entertained-by-the-court-jester"},{"key":"adopt_puppy_decision","name":"Adopt Puppy","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Does not already have a pet"],"effects":[],"page":"https://ck3db.com/decisions/adopt-puppy"},{"key":"introduce_a_new_fashion_at_court_decision","name":"Introduce a New Fashion at Court","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Prestige","value":150}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":[],"effects":["A character at court may attempt to duel you in Diplomacy to prevent your style from being implemented."],"page":"https://ck3db.com/decisions/introduce-a-new-fashion-at-court"},{"key":"promote_other_culture_development_decision","name":"Celebrate Other Cultures","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"10 years","dlc":null,"shown":[],"requirements":["There is no Culture with a Cultural Acceptance higher than 75% in your Realm"],"effects":["Every … County in the Realm gets celebrated culture for 10 years","Every County in the Realm from a Culture with a Cultural Acceptance higher than 75% gets celebrated culture for 10 years"],"page":"https://ck3db.com/decisions/celebrate-other-cultures"},{"key":"train_for_tournament_decision","name":"Train for a Tournament","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":null}],"cooldown":"10 years","dlc":"Tours and Tournaments","shown":[],"requirements":["There must exist a Grand Tournament that you can join"],"effects":["You and your … will sharpen your skills. If successful, this will raise your Prowess for the martial events of an upcoming Grand Tournament."],"page":"https://ck3db.com/decisions/train-for-a-tournament"},{"key":"estate_hire_agents_decisions","name":"Hire Agents","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":100}],"cooldown":"15 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/hire-agents"},{"key":"estate_bolster_security_decision","name":"Bolster Estate Security","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":100}],"cooldown":"15 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/bolster-estate-security"},{"key":"estate_governor_patrols_decision","name":"Conduct Patrols in Governorship","group":"Administrative Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":"15 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/conduct-patrols-in-governorship"},{"key":"estate_granary_decision","name":"Manipulate Grain Market","group":"Administrative Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":"20 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Your Estate has the Grain Field Domicile Building — Increases with each level","Your Estate has the Modest Rice Field Domicile Building — Increases with each level","Your Estate is located in the Capital","Your Estate is located in … Terrain","… suffers from reduced County Control","… has at least 60 Development","… has at least 30 Development","There is a Plague in … which makes the local citizens pay even more for your grain","No additional factors"],"page":"https://ck3db.com/decisions/manipulate-grain-market"},{"key":"admin_confirmation_decision","name":"Governorship Confirmation","group":"Administrative Decisions","major":false,"cost":[{"currency":"Prestige","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You are a Governor","You are a Direct Vassal of the … (…)","You have held your Primary Title (…) for at least 1 year","You have not had a Governorship Confirmation before"],"effects":["You travel to … court to have your Governorship confirmed"],"page":"https://ck3db.com/decisions/governorship-confirmation"},{"key":"consolidate_rule_decision","name":"Consolidate Rule","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":60},{"currency":"Piety","value":100}],"cooldown":"15 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Gain Consolidated Rule for 15 years or 200 Legitimacy"],"page":"https://ck3db.com/decisions/consolidate-rule"},{"key":"convert_to_administrative_decision","name":"Adopt Centralized Administration","group":"Major 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Decision"],"effects":[],"page":"https://ck3db.com/decisions/convert-to-feudalism-from-administrative-decision"},{"key":"renounce_governorship_decision","name":"Withdraw from Governorship","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":30}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You do not have an Estate to retire to"],"effects":["You stop being a Minister","You stop being a Governor"],"page":"https://ck3db.com/decisions/withdraw-from-governorship"},{"key":"change_imperial_aspirations_decision","name":"Change … Aspirations","group":"Administrative Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You are a Direct Vassal of the … (…)"],"effects":[],"page":"https://ck3db.com/decisions/change-imperial-aspirations-decision"},{"key":"hasan_evangelize_the_faith","name":"Evangelize the Faith","group":"Hasan Story Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"1 month","dlc":"Roads to Power","shown":[],"requirements":["A neighboring County in the same Realm fulfills the above requirements"],"effects":["Chance to advance you on the path of the Assassins"],"page":"https://ck3db.com/decisions/evangelize-the-faith"},{"key":"hasan_agitate_the_populace","name":"Agitate the Local Populace","group":"Hasan Story Decisions","major":false,"cost":[{"currency":"Prestige","value":250}],"cooldown":"1 month","dlc":"Roads to Power","shown":[],"requirements":["A neighboring County in the same Realm fulfills the above requirements"],"effects":[],"page":"https://ck3db.com/decisions/agitate-the-local-populace"},{"key":"hasan_ignite_the_flames","name":"Begin the Revolution","group":"Hasan Story Decisions","major":false,"cost":[{"currency":"Prestige","value":250}],"cooldown":"1 month","dlc":"Roads to Power","shown":[],"requirements":["At least 5 counties in the realm must be of your Rite"],"effects":[],"page":"https://ck3db.com/decisions/begin-the-revolution"},{"key":"hasan_found_the_assassins","name":"Found the Assassins","group":"Hasan Story Decisions","major":false,"cost":[{"currency":"Piety","value":1500}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["Local Terrain is Mountains or Desert Mountains"],"effects":[],"page":"https://ck3db.com/decisions/found-the-assassins"},{"key":"hasan_expand_the_assassins","name":"Expand the Assassins","group":"Hasan Story Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["Local Terrain is Mountains or Desert Mountains"],"effects":[],"page":"https://ck3db.com/decisions/expand-the-assassins"},{"key":"become_landless_adventurer_decision","name":"Become Adventurer","group":"Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You cannot become an Adventurer while you are the Head of Faith","You must be a Count or Duke","Your Domain must be no larger than 3 Holdings","Your Government is Nomadic","You are the Anti…"],"effects":["All your Landed Titles and Vassals pass to …","All your Landed Titles pass to a new local Ruler"],"page":"https://ck3db.com/decisions/become-adventurer"},{"key":"wipe_slate_decision","name":"Wipe Slate","group":"Adventurer Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Prestige","value":null},{"currency":"Piety","value":null}],"cooldown":"1 year","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/wipe-slate"},{"key":"adopt_a_kennel_dog","name":"Adopt a Kennel Dog","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":"5 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/adopt-a-kennel-dog"},{"key":"treasure_hunting_contract_decision","name":"Search for Treasures","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Starts Traveling to a random location in the chosen Region of the world."],"page":"https://ck3db.com/decisions/search-for-treasures"},{"key":"visit_local_settlement_decision","name":"Visit …","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["You will get the opportunity to\n• Listen to exotic stories or recruit Followers\n• Buy Provisions\n• Sell Artifacts\n• Peruse Contracts","You will get the opportunity to\n• Listen to exotic stories or recruit Followers\n• Maintain your Health or contemplate …\n• Buy Provisions\n• Sell Artifacts\n• Peruse Contracts","You will get the opportunity to\n• Listen to exotic stories or recruit Followers\n• Train with … elite guard or recruit warlike Followers\n• Buy Provisions\n• Sell Artifacts\n• Peruse Contracts","You will get the opportunity to\n• Listen to exotic stories or recruit Followers\n• Buy Artifacts made by the fine craftsmen of …\n• Buy Provisions at a cheaper price\n• Sell Artifacts at a higher rate\n• Peruse Contracts"],"page":"https://ck3db.com/decisions/visit-local-settlement-decision"},{"key":"treasure_map_contract_decision","name":"Excavate Treasure","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Start Travel to …, located in the County of …"],"page":"https://ck3db.com/decisions/excavate-treasure"},{"key":"reject_inheritance_decision","name":"Reject Inheritance","group":"Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":100}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You are Heir to any higher Tier Title than your own"],"effects":["… rejects … inheritance","You will still be able to gain land by methods other than Succession, like through War or the Purchase Land Character Interaction"],"page":"https://ck3db.com/decisions/reject-inheritance"},{"key":"renounce_vows_decision","name":"Renounce Vows","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/renounce-vows-decision"},{"key":"embrace_responsibilities_decision","name":"Embrace Responsibilities","group":"Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":400}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You did not become a Gallivanter only recently","You have not already Embraced Responsibilities"],"effects":["… accepts … inheritance once more","It may be some months before the Succession settles into its new place"],"page":"https://ck3db.com/decisions/embrace-responsibilities"},{"key":"change_election_candidacy_status_decision","name":"Change Election Candidacy Status","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":250}],"cooldown":"20 years","dlc":null,"shown":[],"requirements":["You are a candidate for one of your Liege's elective Titles"],"effects":["You let it be known you would accept election to a higher Title","You let it be known that you do not want to be elected to a higher Title (owning too much of the realm may see you elected anyway)"],"page":"https://ck3db.com/decisions/change-election-candidacy-status"},{"key":"bandit_king_decision","name":"Levy the Outcasts","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Gold","value":500},{"currency":"Prestige","value":2000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Every time you complete a Criminal Contract, you will get unique Men-at-Arms.\nThe amount depends on your progress in the Gallowsbait Trait Path, from 100 to 1000 men."],"page":"https://ck3db.com/decisions/levy-the-outcasts"},{"key":"gather_provisions_decision","name":"Gather Provisions","group":"Adventurer Decisions","major":false,"cost":[],"cooldown":"3 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":["You, your Chief Forager, or your Huntsman, may search for Provisions"],"page":"https://ck3db.com/decisions/gather-provisions"},{"key":"seasoned_visitor_decision","name":"The Travels of …","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":1500},{"currency":"Gold","value":500}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You have visited 26 Points of Interest (Current: …)","You have visited 42 Points of Interest (Current: …)"],"effects":["You will unlock new Lifestyle Perks or create a Book Artifact that will increase the Lifestyle Experience gain for future holders\nEvery 12 visited Points of Interest, up to 60, will increase the rewards"],"page":"https://ck3db.com/decisions/seasoned-visitor-decision"},{"key":"zealous_missionary_prep_decision","name":"The … Path — Ascension","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Piety","value":null}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You completed Pilgrimages to at least two unique Holy Sites","Your current Location must be a … Holy Site, following …, ruled by a … Top Liege."],"effects":["For the next decade, you will walk the path of a pious … missionary:\nYou will be able to convert counties you visit to …, either by the truth in your words or by the might of your sword.\nGrave peril awaits those who will fail along the way, for only the worthy shall receive … reward in ….\n\n• Higher development counties are harder to convert.\n• Speaking the local language increases the chance of success.\n• Having more troops and knights than local garrison also increase the chance of success.","Chance to advance you on the path of the Assassins"],"page":"https://ck3db.com/decisions/zealous-missionary-prep-decision"},{"key":"zealous_missionary_start_decision","name":"The … Path — Prelude","group":"Major Adventurer Decisions","major":false,"cost":[],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["For the next decade, you will walk the path of a pious … missionary:\nYou will be able to convert counties you visit to …, either by the truth in your words or by the might of your sword.\nGrave peril awaits those who will fail along the way, for only the worthy shall receive … reward in ….\n\n• Higher development counties are harder to convert.\n• Speaking the local language increases the chance of success.\n• Having more troops and knights than local garrison also increase the chance of success."],"page":"https://ck3db.com/decisions/zealous-missionary-start-decision"},{"key":"become_conqueror_decision","name":"Become a Great Conqueror","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":5000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You have participated in at least 20 wars","You have participated in at least 5 wars against Kings or Emperors","You have at least 2 Commander Traits","You have at least 4000 Soldiers","You have killed at least 12 Characters","You have completed at least 20 Raid for Captives or Stand With Us Contracts","You have at least 6 knights with 18 Prowess or higher","You have at least 12 knights with 12 Prowess or higher"],"effects":["Upon becoming landed, you will get the Conqueror Trait","You will get an army of seasoned veterans, consisting of Retinue Lancers and Retinue Vanguard","You will get the The Greatest Conqueror Legend Seed"],"page":"https://ck3db.com/decisions/become-a-great-conqueror"},{"key":"start_city_construction_decision","name":"Found a Holding","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Gold","value":400}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You need to be in a Barony that does not have a holding"],"effects":["Fulfilling more optional requirements will offer additional choices during holding establishment, including constructing unique Buildings\n\nYou will be able to construct more holdings after this one.\nUpon construction, you will have chance to forcefully take the holding for yourself.\n\nOtherwise, each year the holding will pay dividends. The amount depends on the number of combined Building levels in this Barony and the Development of the county, from 25 up to 200. This amount will slowly decrease for every passing year after the construction has been finished."],"page":"https://ck3db.com/decisions/found-a-holding"},{"key":"knight_errant_decision","name":"The … of the …","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":2000}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["You must have the Swords-for-Hire Camp Purpose","You have completed contract tally/10 Martial or Prowess Contracts of no Criminal nature"],"effects":[],"page":"https://ck3db.com/decisions/knight-errant-decision"},{"key":"butcher_animals_decision","name":"Desperate Measures — Butcher Animals","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":150}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":[],"effects":["Gain 75 Provisions per Character's dog butchered","Gain 750 Provisions for butchering the many dogs in your Kennels","You cannot eat your dogs again for 25 years","Gain 50 Provisions per Character's cat butchered","You cannot eat your cats again for 25 years","Gain 150 Provisions for butchering your horse","Gain 1250 Provisions for butchering your many Ample Steeds","You cannot eat your horses again for 25 years","Gain 2500 Provisions for butchering the pachyderms of your Elephantry Reserve","You cannot eat your elephants again for 50 years"],"page":"https://ck3db.com/decisions/desperate-measures-butcher-animals"},{"key":"humiliate_the_stooge_decision","name":"Humiliate the Stooge","group":"Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":20}],"cooldown":"2 years","dlc":"Roads to Power","shown":[],"requirements":[],"effects":["You publicly humiliate your Stooge:\n• You lose some Stress\n• You gain some Dread\n• You gain the Humiliated the Stooge Modifier for 2 years"],"page":"https://ck3db.com/decisions/humiliate-the-stooge"},{"key":"separatist_uprising_decision","name":"Champion the … Culture","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":2000},{"currency":"Gold","value":500}],"cooldown":"1 month","dlc":"Roads to Power","shown":[],"requirements":["De Jure Duchy of your current location exists.","You have the same Culture as the … (…)","Your Camp is not located in the Realm's Capital County"],"effects":["You start a War with the Separatist Uprising modifier for 15 years, Levies and some Handpicked Faithful Men-at-Arms or you do not start a War immediately, but keep the Claim","If you fulfill at least 3 you will get the Duchy peacefully:\n• Highborn … Spouse\n• … Faith\n• Weak Hook on …\n• Friend or Lover of …\n• 1 more Level of Fame than …","If you fulfill at least 3 you will get the Duchy peacefully:\n• Highborn … Spouse\n• … Faith\n• Weak Hook on …\n• Friend of …\n• 1 more Level of Fame than …"],"page":"https://ck3db.com/decisions/separatist-uprising-decision"},{"key":"struggle_persia_ending_assertion_decision","name":"Renewed Caliphate","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["You are Involved in Iranian Intermezzo and the current Struggle Phase is Stabilization","The Holder of the Sunni Caliphate also holds the Arabian Empire","More than 50% of Involved Count or above Independent Rulers or direct Vassals of the Caliph have the Supporter of Caliphal Authority Trait (…/…)","No Independent Involved or Interloper Duke or higher has the Detractor of the Caliphate Trait (currently …)","No Independent Involved or Interloper Duke or higher has a non-Sunni Faith (currently …)","Your Head of Faith is …","You have an Alliance with …"],"effects":["You may choose to adopt Administrative Government"],"page":"https://ck3db.com/decisions/renewed-caliphate"},{"key":"struggle_persia_ending_foundation_decision","name":"Abbasid Humiliation","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["You are Involved in Iranian Intermezzo and the current Struggle Phase is Unrest","Your Rite must not have the Sunni Doctrine","Your Realm (…) is larger than that of … (…)","You have at least 2 Allies that hold a Kingdom Title (…/2)","Is a Holy Site of …","Your Head of Faith Title must not exist","Your Head of Faith Title Holder belongs to a different Faith than you","The Holder of the Sunni Caliphate also holds the Arabian Empire","You have held the Samarra for at least 5 years","You hold the Baghdad","Your Faith must be Muslim","Your Head of Faith is …","Your Faith must not have the None Head of Faith Doctrine"],"effects":["Selected Foundation: Found a New Caliphate","Selected Foundation: Dominate the Caliph","You have not yet selected a foundation to end the Struggle with..."],"page":"https://ck3db.com/decisions/abbasid-humiliation"},{"key":"struggle_persia_ending_rekindle_iran_decision","name":"Iranian Resurgence","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["You are Involved in Iranian Intermezzo","Your Culture has Iranian Heritage","You control at least 30% of Persian Empire (current: …%)","You have at least 2 Iranian Heritage Allies that hold a Kingdom Title","You have at least 40 Iranian Heritage Counties in your Realm (currently: …)","At least 60% of all Involved or Interloper Counts or higher share the Iranian Heritage (currently: …, … out of …)","You have a Secret Faith Secret"],"effects":[],"page":"https://ck3db.com/decisions/iranian-resurgence"},{"key":"favour_skilled_outsiders_decision","name":"Favor Skilled Outsiders","group":"Follower/Courtier Decisions","major":false,"cost":[{"currency":"Prestige","value":null}],"cooldown":"25 years","dlc":"Legacy of Persia","shown":[],"requirements":[],"effects":["You hire skilled Characters from outside your Council's ruling Cultures","You will be able to choose between two batches of potential recruits"],"page":"https://ck3db.com/decisions/favor-skilled-outsiders"},{"key":"fp3_sunder_the_caliphate_decision","name":"Destroy the Caliphate","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":500}],"cooldown":null,"dlc":null,"shown":[],"requirements":["Your Rite must not have the Sunni Doctrine","… is imprisoned by you","Your Faith Hostility towards … is at least hostile"],"effects":[],"page":"https://ck3db.com/decisions/destroy-the-caliphate"},{"key":"fp3_become_clan_government_decision","name":"Adopt Clan Ways through House","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":null,"dlc":"Legacy of Persia","shown":[],"requirements":["Your Government is Feudal","Your House Head's Government type is Clan (…)"],"effects":[],"page":"https://ck3db.com/decisions/adopt-clan-ways-through-house"},{"key":"secure_high_kingdom_north_sea_decision","name":"Secure the High Kingdom of the North Sea","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":1000}],"cooldown":null,"dlc":"The Northern Lords","shown":[],"requirements":["… held for 10 years (currently …)","The Danelaw currently has De Jure Counties, and England must be departitioned first."],"effects":[],"page":"https://ck3db.com/decisions/secure-the-high-kingdom-of-the-north-sea"},{"key":"found_capital_of_the_rus_decision","name":"Found the Capital of the Rus'","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":500}],"cooldown":null,"dlc":"The Northern Lords","shown":[],"requirements":["The date is 1100.1.1 or earlier"],"effects":[],"page":"https://ck3db.com/decisions/found-the-capital-of-the-rus"},{"key":"elevate_mann_and_the_isles_decision","name":"Elevate the Kingdom of Mann & the Isles","group":"Major Decisions","major":true,"cost":[{"currency":"Prestige","value":2000}],"cooldown":null,"dlc":"The Northern Lords","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/elevate-the-kingdom-of-mann-and-the-isles"},{"key":"forge_the_jomsvikings_decision","name":"Forge the Jomsvikings","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":500},{"currency":"Prestige","value":1000}],"cooldown":null,"dlc":"The Northern Lords","shown":[],"requirements":["… is part of the Norse Religion and Unreformed"],"effects":[],"page":"https://ck3db.com/decisions/forge-the-jomsvikings"},{"key":"raise_stele_decision","name":"Raise Runestone","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":"10 years","dlc":"The Northern Lords","shown":[],"requirements":["You have a recently deceased ancestor","You recently conquered territory","You recently gained a rank"],"effects":["All modifiers are stronger when erected in Cultures that use runestones","One of your Counties will receive one of the following Modifiers:\n• Ancestral Runestone\n• Conquest Runestone\n• Clout Runestone"],"page":"https://ck3db.com/decisions/raise-runestone"},{"key":"fp3_embellish_capital_decision","name":"Embellish Capital","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null}],"cooldown":"30 years","dlc":null,"shown":[],"requirements":["You have recently conquered a County you can plunder"],"effects":["You may chose a suitable architect from your Court as well as a project to pursue. This will greatly benefit your Capital County, and may additionally provide bonuses such as Prestige, Piety or Renown."],"page":"https://ck3db.com/decisions/embellish-capital"},{"key":"avenge_the_battle_of_nahrawan_decision","name":"Avenge the Battle of Nahrawan","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":"Legacy of Persia","shown":[],"requirements":["You control 3 or more … Holy Sites","The Sunni Caliphate is either vacant or destroyed","The Shia Caliphate is either vacant or destroyed"],"effects":[],"page":"https://ck3db.com/decisions/avenge-the-battle-of-nahrawan"},{"key":"fp3_promote_persian_scripture_decision","name":"Promote Persian Scriptures","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Piety","value":250}],"cooldown":null,"dlc":"Legacy of Persia","shown":[],"requirements":["You have made a pledge to not promote Persian scriptures."],"effects":[],"page":"https://ck3db.com/decisions/promote-persian-scriptures"},{"key":"fp3_name_read_in_friday_prayer_decision","name":"Declare Stance in the Iranian Intermezzo","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null}],"cooldown":null,"dlc":"Legacy of Persia","shown":[],"requirements":["Your Head of Faith Title must be the Sunni Caliphate","Otherwise you may still take the Decision, at the cost of Stress and extra Piety","There is no caliph to emphasize or omit at present","You are the caliph!","You have sworn too recently — either your Modifier must expire, or the caliph must change","You have defied the caliph too recently — either some decades must pass, or the caliph must change","You killed a caliph who wasn't part of your Dynasty — no one will take your support seriously"],"effects":[],"page":"https://ck3db.com/decisions/declare-stance-in-the-iranian-intermezzo"},{"key":"fp3_play_with_buzina_decision","name":"Play with the Monkey","group":"Decisions","major":false,"cost":[],"cooldown":"1825 days","dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/play-with-the-monkey"},{"key":"fp3_sponsor_persian_scholars_decision","name":"Sponsor Persian Scholars","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":150}],"cooldown":"5 years","dlc":"Legacy of Persia","shown":[],"requirements":[],"effects":["At least 3 scholars with 10 or more Learning will arrive as Guests at Court within the coming months"],"page":"https://ck3db.com/decisions/sponsor-persian-scholars"},{"key":"fp3_sponsor_research_project_decision","name":"Sponsor Research Project","group":"Decisions","major":false,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":150}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Your Court Scholar needs an aptitude of Good or Excellent","Your Court Scholar is injured, sick or otherwise unavailable!","Your Court Scholar is already undertaking an inspiration project!"],"effects":["Your Court Scholar will work on a military focused Research Project.","Your Court Scholar will work on a civil focused Research Project."],"page":"https://ck3db.com/decisions/sponsor-research-project"},{"key":"restore_badd_fortress_decision","name":"Establish … Stronghold","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":500}],"cooldown":null,"dlc":null,"shown":[],"requirements":["The Faith in Tabriz considers your faith righteous or astray"],"effects":[],"page":"https://ck3db.com/decisions/restore-badd-fortress-decision"},{"key":"destroy_the_magi_decision","name":"Reform the …","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":1000}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You control 3 or more … Holy Sites"],"effects":[],"page":"https://ck3db.com/decisions/destroy-the-magi-decision"},{"key":"kindle_royal_fire_decision","name":"Kindle Royal Fire","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":null,"shown":[],"requirements":["You have made a vow to quench the sacred fires","The fire was recently quenched - you cannot kindle a new one yet."],"effects":["A royal fire will be kept burning throughout your reign, granting Renown and improved Health. The Magi will extinguish it after your death."],"page":"https://ck3db.com/decisions/kindle-royal-fire"},{"key":"fp3_embrace_zoroastrianism_decision","name":"Embrace Zoroastrianism","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You don't follow any Faith in secret","The year is before 960","There exists a Zoroastrian County in your sub-Realm"],"effects":["You will choose a Zoroastrian faith currently practiced by at least one County in your Realm to worship in Secret"],"page":"https://ck3db.com/decisions/embrace-zoroastrianism"},{"key":"pray_to_protective_amulet_decision","name":"Pray to Protective Amulet","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Piety","value":50}],"cooldown":"1 year","dlc":"Khans of the Steppe","shown":[],"requirements":["The Protective Amulet Artifact must be equipped"],"effects":[],"page":"https://ck3db.com/decisions/pray-to-protective-amulet"},{"key":"mpo_desperate_stance_decision","name":"Desperate Times","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":1500}],"cooldown":"50 years","dlc":"Khans of the Steppe","shown":[],"requirements":["The Great Steppe has the Havsarsan Zud Steppe Season"],"effects":[],"page":"https://ck3db.com/decisions/desperate-times"},{"key":"adopt_nomadic_ways_decision","name":"Adopt the Nomadic Ways","group":"Major Adventurer Decisions","major":false,"cost":[{"currency":"Prestige","value":750}],"cooldown":null,"dlc":"Roads to Power","shown":[],"requirements":["Your Camp is located in a County held by a Herder"],"effects":[],"page":"https://ck3db.com/decisions/adopt-the-nomadic-ways"},{"key":"mpo_divination_decision","name":"Consult the Skies","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"5 years","dlc":"Khans of the Steppe","shown":[],"requirements":[],"effects":["You may gain Loved by Tengri, Warrior of Tengri or Blessed by Tengri for 5 years."],"page":"https://ck3db.com/decisions/consult-the-skies"},{"key":"call_for_confederation_decision","name":"Call for Confederation","group":"Major Decisions","major":true,"cost":[{"currency":"Prestige","value":null},{"currency":"Piety","value":250}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Government must be Tribal or Nomadic","You have not used Abandon Confederation within the last 5 years"],"effects":["Enables the Offer Confederation Character Interaction","May be used on Independent Duke or Count-Rank Rulers to add them to a shared Confederation","Confederates will always join each other's Defensive Wars","Confederates may not Raid or declare War on each other","Confederates gain Confederation Grazing and some County Fertility","You have 5 years to form a Confederation","Belonging to a Confederation restricts Dominance and prevents creating new Titles","Belonging to a Confederation restricts your Tribal Authority and prevents creating new Titles","After a few years, Confederates may leave their Confederation or Migrate away","Confederates may leave their Confederation at any time"],"page":"https://ck3db.com/decisions/call-for-confederation"},{"key":"leave_confederation_decision","name":"Abandon Confederation","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["Every Confederate loses 20 Opinion of you"],"page":"https://ck3db.com/decisions/abandon-confederation"},{"key":"study_commander_trait_decision","name":"Master the Art of Command","group":"Nomadic Decisions","major":false,"cost":[],"cooldown":"10 years","dlc":"Khans of the Steppe","shown":[],"requirements":[],"effects":["You will embark on a stressful journey for a chance to earn a Commander Trait"],"page":"https://ck3db.com/decisions/master-the-art-of-command"},{"key":"mpo_decision_fertility_dance","name":"Call for an Assembly","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"5 years","dlc":"Khans of the Steppe","shown":[],"requirements":[],"effects":["Your Stargazer and others will gather to assess the pastureland of …, granting bonuses to its Fertility.","The results of the assembly depend on the County Fertility of …, your Learning Skill and the Learning Skill of your Stargazer","Ovoo Mound in your Domicile:"],"page":"https://ck3db.com/decisions/call-for-an-assembly"},{"key":"mpo_decision_introduce_heir","name":"Introduce Heir","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Prestige","value":null},{"currency":"Piety","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Your Player Heir has less than 3 Friends","Any of your Direct Vassals, Allies, or Special Relations:\n• Is at least 12 years old\n• Has at least 50 Opinion of you\n• Is not at War with you\n• Is not Friends with your Player Heir\n• Is not Blood Brothers with your Player Heir\n• Has no negative Special Relationship with your Player Heir\n• Is not imprisoned\n• Is not incapable\n• Has Nomadic Government or the Way of the Nomad Trait\n• Highest held Title is greater or equal to County Rank\n• Must be either your Ally, Friend, Soulmate, Blood Brother or Obedient Vassal"],"effects":["Choose a Vassal or Ally to potentially become your Player Heir's Friend","If a Vassal, they may become Obedient","If an Ally, they may become Blood Brothers with your Player Heir","If you fail, you will incur a positive, but unpredictable, outcome"],"page":"https://ck3db.com/decisions/introduce-heir"},{"key":"expand_the_steppe_decision","name":"Expand the Steppes","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":null}],"cooldown":"5 years","dlc":"Khans of the Steppe","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/expand-the-steppes"},{"key":"develop_fertility_decision","name":"Manage Pasturage","group":"Nomadic Decisions","major":false,"cost":[],"cooldown":"10 years","dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/manage-pasturage"},{"key":"nomad_higher_tier_title_decision","name":"…","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":null}],"cooldown":"10 years","dlc":null,"shown":[],"requirements":["Need at least a Dominance of Absolute Dominance","Need at least a Dominance of High Dominance","Need at least a Dominance of Limited Dominance"],"effects":["Start a Domination War against … over …(…)","Start a Domination War against … over …","Gain a Higher Tier Title","You gain the Uncrowned Law until you hold a Coronation"],"page":"https://ck3db.com/decisions/nomad-higher-tier-title-decision"},{"key":"mpo_become_greatest_of_khans_decision","name":"Become the Greatest of All Khans","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Prestige","value":750}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Genghis Khan has not yet arisen","No other Ruler, living or dead, has ever become Greatest of Khans","No other Ruler is already fighting a Great War of Defiance","You are a participant in The Great Steppe Situation","Your Realm Size (including all Tributaries) is 100 or more (temp gok tributaries)","You have 5 or more Cultures represented by Nomadic Vassals or Nomadic Tributaries of at least Duke-Tier","All of your Nomadic Powerful Vassals are Obedient to you","… does not walk this earth"],"effects":["Some fearful neighboring Rulers will become your Tributaries rather than fight","Your Obedient Nomad Vassals will aid you in this War","The Become the Greatest of All Khans Decision will become unavailable - for everyone, forever!","The Mongol Invasion can no longer happen","All defeated Nomads become your Obedient Vassals","All other Truces with you are removed","You may choose a Nickname like 'Dört Yönlüg Khagan', 'Yekhe Khagan' or 'Genghis Khan'","You may use the Greatest of Khans' Onslaught Casus Belli","You gain thousands of Special Soldiers","Your realm becomes the Mongol Empire","You gain a new Empire Title with special qualities","You are Imprisoned by your enemies and may be Executed","You lose all Landed Titles, Vassals and Tributaries","You lose most of your Herd, Prestige, and Gold"],"page":"https://ck3db.com/decisions/become-the-greatest-of-all-khans"},{"key":"mpo_gok_world_conquest_decision","name":"Reform the Great Khaganate","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":5000},{"currency":"Gold","value":null}],"cooldown":"5 years","dlc":"Khans of the Steppe","shown":[],"requirements":["Your Realm Size (including all Tributaries) is 2000 or more (temp gok tributaries)","All of your Nomadic Powerful Vassals are Obedient to you"],"effects":["This must be taken before gok empire crumble date and can only be taken once — ever!","Offer Submission or Ruin and Greatest of Khans' Onslaught are disabled","You lose your immunity to Disobedient Kurultais during Succession","You will complete the Greatest of Khans' conquests and avoid a humiliating loss of Legitimacy and Dominance","You may choose to remain Nomadic, spread Nomadic Government in your Realm, and purge non-Nomadic Counties","You may choose to adopt Feudal, Clan or Bureaucratic Government","You may choose to adopt Feudal or Clan Government","You gain significant Dread and Gold","Most non-Nomadic Counties in your Realm (burned to nomadism value) gain a Nomadic Settlement and lose all other Holdings","These Counties lose all Development levels and Control","All other Counties in your Realm lose some Development levels","Willing non-Nomadic Vassals (sedentary to nomad vassals value) will become Nomadic","Unwilling non-Nomadic Vassals (city state vassals value) will be reduced to Duke-Tier and you will receive their extraneous Titles","You receive Innovations from 3 advanced subject Cultures","You receive Innovations from 2 advanced subject Cultures","You receive an Innovation from an advanced subject Culture"],"page":"https://ck3db.com/decisions/reform-the-great-khaganate"},{"key":"settle_people_decision","name":"Move into Conquered Lands","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":150}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":["You hold at least one County with a non Nomadic Settlement or Herder Settlement"],"effects":["You gain a Kingdom-Tier Titular Title","Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government","If possible, you will Revoke enough Counties to fill your Domain Limit","The … Culture and … Faith will spread in your lands (the larger your Herd, the more Counties will convert)","Every Nomadic and Herder vassal, and all Tributaries, will become independent"],"page":"https://ck3db.com/decisions/move-into-conquered-lands"},{"key":"step_away_from_the_steppe_decision","name":"Forsake Nomadism","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Prestige","value":150}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":["You hold at least one County with a non Nomadic Settlement or Herder Settlement"],"effects":["Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government","Every Nomadic and Herder vassal, and all Tributaries, will become independent"],"page":"https://ck3db.com/decisions/forsake-nomadism"},{"key":"confederation_kingdom_decision","name":"Elevate Confederation","group":"Major Decisions","major":true,"cost":[{"currency":"Prestige","value":null},{"currency":"Herd","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":["You have at least 5 Confederates","All of the Confederates have at least 25 Opinion of you","No other Confederate has the same or higher Level of Fame","There are Confederates at War"],"effects":["You get a Kingdom-Tier Title and all Confederates become your Vassals\nThe Kingdom will have no De Jure lands","Your Kingdom gets the Confederation Elective Succession Law","You get First King of the Confederation for 15 years","All Vassals get Vassal of the First King","All Counties get Confederate Lands for 30 years"],"page":"https://ck3db.com/decisions/elevate-confederation"},{"key":"settle_the_steppe_decision","name":"Settle the Steppe","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Prestige","value":350}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":["You hold at least one County with a non Nomadic Settlement or Herder Settlement"],"effects":["All of your Holdings will change to new Holding Types","Nomadic Vassals will change Government to your chosen one","Your lands will get Buildings based on your current Herd","Your lands will get Development based on your current Herd"],"page":"https://ck3db.com/decisions/settle-the-steppe"},{"key":"become_nomadic_decision","name":"Become Nomadic","group":"Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/become-nomadic"},{"key":"mpo_pleasure_dome_decision","name":"Devise Pleasure Dome","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Treasury or Gold","value":null},{"currency":"Prestige","value":750},{"currency":"Herd","value":null},{"currency":"Influence","value":null}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":["Need at least a Dominance of Absolute Dominance","You have the Centralized Ministries or Divine Mandate Law","You must hold a Barony which is the capital of its County, is not Leased, and does not already have a Special Building Slot"],"effects":["The selected Holding gains the Pleasure Dome Special Building"],"page":"https://ck3db.com/decisions/devise-pleasure-dome"},{"key":"mpo_establish_paiza_system_decision","name":"Establish Paiza System","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Herd","value":2000}],"cooldown":null,"dlc":"Khans of the Steppe","shown":[],"requirements":["You are the Gurkhan","Paiza System was already established by …. … life prevents you from establishing a new one. Each of … pitiful breaths is an insult to your authority."],"effects":["Unlocks the Grant Paiza Character Interaction that can be used on your Courtiers, Vassals, and Tributaries","Unlocks the Ask for Paiza Character Interaction for your Vassals, Tributaries, and Adventurers visiting your Court","Characters receiving Paiza Artifacts become Obedient to you.","Unlocks the Summon Wealthy Visitors: Paiza Decision","Characters bearing Paizas get access to the Leverage Khan Authority Interaction","Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision"],"page":"https://ck3db.com/decisions/establish-paiza-system"},{"key":"mpo_call_for_merchants_decision","name":"Summon Wealthy Visitors: Paiza","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":350}],"cooldown":"4 years","dlc":"Khans of the Steppe","shown":[],"requirements":["You are the Gurkhan","The previous outsider who answered your summons vanished violently, and word of this has spread. It will be a while before another foolhardy soul dares to appear."],"effects":["A wealthy foreigner will travel to your court, leading a caravan bound for the well-developed, settled cities. Upon their return, you may receive the following benefits:\n    • Artifact creation materials that unlock the Commission Artifact Decision\n    • Armaments for your Nomadic Horde and Archer Cavalry\n    • Around 40% of your Gold investment\n    • Random Innovation progress","More lucrative offers require a higher Gold investment, up to 2400","Various Internal Upgrades to the Barter Stalls Yurt Building offer additional benefits."],"page":"https://ck3db.com/decisions/summon-wealthy-visitors-paiza"},{"key":"mpo_call_for_merchants_small_decision","name":"Summon Wealthy Visitors: Local Offers","group":"Nomadic Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":"8 years","dlc":"Khans of the Steppe","shown":[],"requirements":["The previous outsider who answered your summons vanished violently, and word of this has spread. It will be a while before another foolhardy soul dares to appear."],"effects":["A wealthy foreigner will travel to your court, leading a caravan bound for the well-developed, settled cities. Upon their return, you may receive the following benefits:\n    • Artifact creation materials that unlock the Commission Artifact Decision\n    • Armaments for your Nomadic Horde and Archer Cavalry\n    • Around 20% of your Gold investment","More lucrative offers require a higher Gold investment, up to 800","Various Internal Upgrades to the Barter Stalls Yurt Building offer additional benefits."],"page":"https://ck3db.com/decisions/summon-wealthy-visitors-local-offers"},{"key":"mpo_abuse_authority_paiza_decision","name":"Abuse Gurkhan's Authority","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Prestige","value":350}],"cooldown":"2 years","dlc":"Khans of the Steppe","shown":[],"requirements":["The Gurkhan reacted to your deeds","The Paiza patron is no longer the Gurkhan","There is no land ripe for abuse in this Location"],"effects":[],"page":"https://ck3db.com/decisions/abuse-gurkhans-authority"},{"key":"mpo_pax_mongolica_decision","name":"Peace of the Great Khan","group":"Major Nomadic Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Prestige","value":750}],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["Every realm County in The Great Steppe held by a member of your Dynasty:"],"page":"https://ck3db.com/decisions/peace-of-the-great-khan"},{"key":"enact_a_bull_decision","name":"Enact a Bull","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":[],"effects":["Select a Kingdom as target of a Great Holy War","Select a Rite to declare Heretical within your Faith (…)","Select a Tenet to Permit within your Faith (…)","Select a Tenet to Prohibit within your Faith (…)"],"page":"https://ck3db.com/decisions/enact-a-bull"},{"key":"pick_crusade_target_decision","name":"Choose an Opponent","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Call a Crusade unavailable until …","Your Faith already waged a Great Holy War within the past 30 years"],"effects":["Starts a Great Holy War for the selected Kingdom"],"page":"https://ck3db.com/decisions/choose-an-opponent"},{"key":"pam_declare_rite_heresy_bull_decision","name":"Declare a Rite Heretical","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Declare a Heresy unavailable until …","A Rite must be chosen"],"effects":[],"page":"https://ck3db.com/decisions/pam-declare-rite-heresy-bull-decision"},{"key":"pam_permit_tenet_bull_decision","name":"Permit a Tenet","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Permit a Tenet unavailable until …","A Tenet must be chosen","… is not already holding an Ecumenical Council"],"effects":[],"page":"https://ck3db.com/decisions/pam-permit-tenet-bull-decision"},{"key":"pam_prohibit_tenet_bull_decision","name":"Forbid a Tenet","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["Forbid a Tenet unavailable until …","A Tenet must be chosen","… is not already holding an Ecumenical Council"],"effects":[],"page":"https://ck3db.com/decisions/pam-prohibit-tenet-bull-decision"},{"key":"pam_curse_enemy_decision","name":"Curse an Enemy","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You have a living adult Rival, Nemesis, or war enemy","Your selected enemy is still a living adult Rival, Nemesis, or war enemy"],"effects":[],"page":"https://ck3db.com/decisions/curse-an-enemy"},{"key":"pam_seek_war_aid_decision","name":"Seek Aid for War","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":50}],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/seek-aid-for-war"},{"key":"declare_antipope_decision","name":"Declare an Anti…","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":["The Head of Faith sought to oust you from a high-Tier Title","You must have a Theocracy or Ecclesiastical Vassal, a Court Chaplain, or a Clerical Ruler Puppet","You must have a Theocracy or Ecclesiastical Vassal, or a Court Chaplain"],"effects":["Your chosen candidate will adopt your Rite, be declared a Challenger Head of Faith as an independent Ruler, and become your Clerical Ruler Puppet","Your chosen candidate will adopt your Rite and be declared a Challenger Head of Faith as an independent Ruler","… will give up … Cardinalate and … voice in the College of Cardinals"],"page":"https://ck3db.com/decisions/declare-antipope-decision"},{"key":"declare_yourself_antipope_decision","name":"Proclaim Yourself Anti…","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":["The Head of Faith sought to oust you from a high-Tier Title","You have at least 10 … Counties","You are not your Head of Faith's Liege","You have no more than 2 Sinful Traits","You must not be Involved in Iranian Intermezzo","Must match the Clerical Gender Doctrine of your Rite"],"effects":["You will be declared Challenger Head of Faith","You will give up your Cardinalate and your voice in the College of Cardinals"],"page":"https://ck3db.com/decisions/declare-yourself-antipope-decision"},{"key":"pam_decision_confession","name":"Take Confession","group":"Religious Decisions","major":false,"cost":[],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You are employing a Court Chaplain"],"effects":["You will gain some Spiritual Fulfillment","You will lose some Stress","Your Court Chaplain may ask something of you, or you may hear something during the confession..."],"page":"https://ck3db.com/decisions/take-confession"},{"key":"pam_decision_act_of_devotion","name":"Stage an Act of Devotion","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["Your Spiritual Fulfillment is at least 65"],"effects":["You will choose between:\n    •  350 Prestige\n    •  150 Prestige and an extra Level of Fame in exchange for a Level of Devotion"],"page":"https://ck3db.com/decisions/stage-an-act-of-devotion"},{"key":"pam_mentor_sp_decision","name":"Provide Spiritual Guidance","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"15 years","dlc":"By God Alone","shown":[],"requirements":["Your Spiritual Fulfillment is at least 95","You need to have a Child that:\n    • Has the same Faith as you\n    • Is at least 16 years old\n    • Is either your Primary Heir or Favorite Child\n    • Has a lower Spiritual Fulfillment than 75\n    • Has not received spiritual guidance before"],"effects":["You will increase the Spiritual Fulfillment of your Primary Heir or Favorite Child"],"page":"https://ck3db.com/decisions/provide-spiritual-guidance"},{"key":"pam_establish_theocratic_dynasty_decision","name":"Establish a Dynasty","group":"Major Decisions","major":true,"cost":[{"currency":"Prestige","value":750}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["You have High Church Authority"],"effects":["You will establish your own Dynasty"],"page":"https://ck3db.com/decisions/establish-a-dynasty"},{"key":"pam_convert_to_theocracy_decision","name":"Adopt Theocratic Rule","group":"Realm Decisions","major":false,"cost":[{"currency":"Piety","value":500},{"currency":"Prestige","value":750}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["Your Faith must be Organized to take this action","Same Religion as Liege or a Righteous Faith","Same Culture as Liege or Cultural Acceptance +90%","You are the Head of Faith","Your Rite is … or more Divergent of Head of Faith's Rite","All Powerful Vassals must have 50 or more Opinion of you"],"effects":[],"page":"https://ck3db.com/decisions/adopt-theocratic-rule"},{"key":"pam_convert_theocracy_to_feudal_decision","name":"Restore Temporal Rule","group":"Realm Decisions","major":false,"cost":[{"currency":"Prestige","value":350}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["All Powerful Vassals must have 50 or more Opinion of you","You are the Anti…"],"effects":[],"page":"https://ck3db.com/decisions/restore-temporal-rule"},{"key":"pam_kowtow_to_pope_decision","name":"Bend the Knee to the …","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["You have not already pledged to support the Church","Your Faith must have a Head of Faith"],"effects":["You will support the Spiritual, for Life doctrine at the council that ends the Investiture Controversy"],"page":"https://ck3db.com/decisions/pam-kowtow-to-pope-decision"},{"key":"pam_determine_patron_saint_decision","name":"Select a Patron Saint","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["The Veneration of Saints tenet must be permitted or Core to the Faith","Must have Veneration of Saints as a Personal Tenet"],"effects":[],"page":"https://ck3db.com/decisions/select-a-patron-saint"},{"key":"pam_decision_last_rites","name":"Receive Last Rites","group":"Major Decisions","major":true,"cost":[],"cooldown":"15 years","dlc":"By God Alone","shown":[],"requirements":["Faith must have the Central Doctrine"],"effects":["If you do not Receive Last Rites:\n    • You lose 300 Legitimacy\n     • Loses 30 Opinion of you","You may need to reveal a Secret","You will gain some Spiritual Fulfillment","You will have opportunities to Lease Titles, or if you have no available ones, donate Gold to Monastic Orders, Holy Orders or The Christian Church - this will provide beneficial Modifiers for your Player Heir"],"page":"https://ck3db.com/decisions/receive-last-rites"},{"key":"create_hof_decision","name":"Establish a …","group":"Major Decisions","major":true,"cost":[{"currency":"Treasury or Gold","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":[],"effects":["You will become the Head of Faith of the … Faith","Your clerical Puppet will become the Head of Faith","Your Clerical Ruler Puppet will become the Head of Faith","Your Realm Priest will become the Head of Faith","A suitable member of the clergy will become the Head of Faith","Your Rite will become the mainline Rite of the … Faith","The new Head of Faith will rule an independent Duchy-ranked Title"],"page":"https://ck3db.com/decisions/create-hof-decision"},{"key":"pam_levy_the_tithes_decision","name":"Levy the Tithes","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":null}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["The Christian Church is in an Instability Chapter","Government is Theocracy or Ecclesiastical"],"effects":["Every Theocracy or Theocracy Vassal will pay … Gold"],"page":"https://ck3db.com/decisions/levy-the-tithes"},{"key":"pam_send_legatine_mission_decision","name":"Send Legatine Mission","group":"Religious Decisions","major":false,"cost":[{"currency":"Treasury","value":null}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["The Christian Church is in the Reform Chapter"],"effects":["The selected County gains Under Legatine Scrutiny for 10 years"],"page":"https://ck3db.com/decisions/send-legatine-mission"},{"key":"pam_reform_monastic_endowment_decision","name":"Reform Monastic Endowment","group":"Religious Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You are the Monastic Order Patron of at least one Monastic Order","The Christian Church is in the Reform Chapter"],"effects":[],"page":"https://ck3db.com/decisions/reform-monastic-endowment"},{"key":"pam_shape_the_christian_church_decision","name":"Guide the Christian Church","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["You are a Head of Rite","You are a Cardinal","You hold an Archdiocese","Your Dynasty has the Princes of the Church Legacy"],"effects":["Steered The Christian Church towards Fragile Unity with the full authority of the Head of Faith","Steered The Christian Church towards Fragile Unity with doubled force","Steered The Christian Church towards Fragile Unity","Steered The Christian Church towards Saeculum Obscurum with the full authority of the Head of Faith","Steered The Christian Church towards Saeculum Obscurum with doubled force","Steered The Christian Church towards Saeculum Obscurum","Steered The Christian Church towards Conversion with the full authority of the Head of Faith","Steered The Christian Church towards Conversion with doubled force","Steered The Christian Church towards Conversion","Steered The Christian Church towards Reform with the full authority of the Head of Faith","Steered The Christian Church towards Reform with doubled force","Steered The Christian Church towards Reform","Steered The Christian Church towards Investiture Controversy with the full authority of the Head of Faith","Steered The Christian Church towards Investiture Controversy with doubled force","Steered The Christian Church towards Investiture Controversy","Steered The Christian Church towards Crusade with the full authority of the Head of Faith","Steered The Christian Church towards Crusade with doubled force","Steered The Christian Church towards Crusade","Steered The Christian Church towards Concord with the full authority of the Head of Faith","Steered The Christian Church towards Concord with doubled force","Steered The Christian Church towards Concord"],"page":"https://ck3db.com/decisions/guide-the-christian-church"},{"key":"pam_kingdom_of_heaven_decision","name":"Proclaim the Kingdom of Heaven","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":1000}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["You are the Head of Faith","The Christian Church is in the Crusade Chapter","The Jerusalem is part of your Realm","You control at least 3 Holy Sites of your Faith","No other character of your Faith has a higher Level of Devotion than you","Either there is no independent Empire-tier Ruler of your Faith, or you have a Hook on each of them","At least half of all Counties following your Faith in the world lie within your Realm (…/…)"],"effects":["You become Holder of the Kingdom of Heaven Hegemony","Independent Faith Rulers may swear fealty to you, weighted by their Level of Devotion, Opinion of you, and whether they follow your Rite","You gain access to the Subjugation Casus Belli against all …","Empires you Hold, or which have no Holder and you Completely Control, become De Jure Part of Kingdom of Heaven"],"page":"https://ck3db.com/decisions/proclaim-the-kingdom-of-heaven"},{"key":"pam_proclaim_living_word_decision","name":"Proclaim the Living Word","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":3000},{"currency":"Prestige","value":1500}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["Your Spiritual Fulfillment is at least 95","You are an Archbishop","One of your Puppets is an Archbishop or higher","Every County in your Realm follows your Rite, and there are at least 5 of them"],"effects":["You will choose between:\n    •  Shepherd of the Faithful\n    •  Fire and Sword"],"page":"https://ck3db.com/decisions/proclaim-the-living-word"},{"key":"pam_prevent_great_schism_decision","name":"Prevent the Great Schism","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["… … the Head of Faith or Head of Rite","Your Realm Priest Puppet is Head of Faith or Head of Rite","Your Clerical Ruler Puppet is Head of Faith or Head of Rite","You control at least 1 Holy Site","You control at least 2 Holy Sites","You chose to oppose the Schism in The Christian Church","At least 7 Main Power (Clerical) Characters other than you share your Schism stance and are either:\n    • Hooked by You\n    • Your Puppet\n    • Your Friend\n    • Your Lover"],"effects":["You will decide whether the reunited Church takes … as its Spiritual Head of Faith, or stays without a Head of Faith"],"page":"https://ck3db.com/decisions/prevent-the-great-schism"},{"key":"pam_cause_great_schism_decision","name":"Cause the Great Schism","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["… … the Head of Faith or Head of Rite","Your Realm Priest Puppet is Head of Faith or Head of Rite","Your Clerical Ruler Puppet is Head of Faith or Head of Rite","You control at least 1 Holy Site","You control at least 2 Holy Sites","You chose a side in the Schism in The Christian Church","At least 7 Main Power (Clerical) Characters other than you share your Schism stance and are either:\n    • Hooked by You\n    • Your Puppet\n    • Your Friend\n    • Your Lover"],"effects":[],"page":"https://ck3db.com/decisions/cause-the-great-schism"},{"key":"pam_mend_great_schism_decision","name":"Mend the Great Schism Through Diplomacy","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["The Christian Church is in Concord, Crusade, or Conversion","… … the Head of Faith or Head of Rite","Your Realm Priest Puppet is Head of Faith or Head of Rite","Your Clerical Ruler Puppet is Head of Faith or Head of Rite","The Orthodox Head of Faith is Hooked, your Puppet, your Friend, or your Lover (…)","The Catholic Head of Faith is Hooked, your Puppet, your Friend, or your Lover (…)","At least mend_schism_clerical_support_count_value Duke-or-above Main Power (Clerical) Characters are Hooked, your Puppet, your Friend, or your Lover","At least mend_schism_secondary_support_count_value Duke-or-above Secondary Powers (Clerical) Characters are Hooked, your Puppet, your Friend, or your Lover","You are the Schismat"],"effects":[],"page":"https://ck3db.com/decisions/mend-the-great-schism-through-diplomacy"},{"key":"pam_unite_miaphysite_churches_decision","name":"Unite the Miaphysite Churches","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":5000}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["… … the Head of Faith or Head of Rite","Your Realm Priest Puppet is Head of Faith or Head of Rite","Your Clerical Ruler Puppet is Head of Faith or Head of Rite","The Coptic Head of Faith is Hooked, your Friend, or your Lover (…)","The Apostolic Head of Faith is Hooked, your Friend, or your Lover (…)"],"effects":[],"page":"https://ck3db.com/decisions/unite-the-miaphysite-churches"},{"key":"pam_promulgate_word_of_pious_deeds_decision","name":"Promulgate Word of Pious Deeds","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":500}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["Is not the … Religious Head","You are a Cardinal","Your Domicile must have a Chancery Domicile Building or higher"],"effects":["Choose Between: \n • Pay Piety to Increase Election Score for … \n • Improve your chance at future Canonization"],"page":"https://ck3db.com/decisions/promulgate-word-of-pious-deeds"},{"key":"pam_cardinal_endow_masses_decision","name":"Endow Masses","group":"Religious Decisions","major":false,"cost":[{"currency":"Treasury or Gold","value":null}],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You are a Cardinal"],"effects":["Your Subordinate Clergy gain Piety and Opinion of you"],"page":"https://ck3db.com/decisions/endow-masses"},{"key":"pam_renounce_papal_candidacy_decision","name":"Renounce the …","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["Another Cardinal must still be willing to stand"],"effects":["You may be considered a candidate when the next Head of Faith is elected","You will not be considered a candidate when the next Head of Faith is elected, and you keep your own vote"],"page":"https://ck3db.com/decisions/pam-renounce-papal-candidacy-decision"},{"key":"pam_declare_rite_heresy_decision","name":"Declare a Rite Heretical","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":250}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":["There must be another Rite of the same Faith with Divergence greater than … from the main Rite","A Rite must be chosen"],"effects":[],"page":"https://ck3db.com/decisions/pam-declare-rite-heresy-decision"},{"key":"pam_permit_tenet_decision","name":"Permit a Tenet","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":100}],"cooldown":"3 years","dlc":null,"shown":[],"requirements":["A Tenet must be chosen","… is not already holding an Ecumenical Council"],"effects":[],"page":"https://ck3db.com/decisions/pam-permit-tenet-decision"},{"key":"pam_prohibit_tenet_decision","name":"Forbid a Tenet","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":100}],"cooldown":"3 years","dlc":null,"shown":["… is not already holding an Ecumenical Council"],"requirements":["A Tenet must be chosen"],"effects":[],"page":"https://ck3db.com/decisions/pam-prohibit-tenet-decision"},{"key":"pam_raise_khachkar_decision","name":"Raise a Khachkar","group":"Religious Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["You have a kin whose death you may honor.","You have a suitable County."],"effects":[],"page":"https://ck3db.com/decisions/raise-a-khachkar"},{"key":"pam_proclaim_crusade_age_tenet_decision","name":"Proclaim the Age of Crusades","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/proclaim-the-age-of-crusades"},{"key":"pam_secure_pilgrim_routes_decision","name":"Secure Pilgrim Routes","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":1000},{"currency":"Treasury","value":null}],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["Any … Holy Site is not held by a Christian Ruler","A Tenet to replace must be chosen"],"effects":["… no longer holds the selected Tenet as core","For the next 25 years, all Catholics gain increased Pilgrim Trait Experience from Pilgrimages","For the next 25 years, Catholic Rulers are more likely to undertake Pilgrimages"],"page":"https://ck3db.com/decisions/secure-pilgrim-routes"},{"key":"pam_evangelize_personal_tenet_decision","name":"Evangelize Personal Tenet","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":null}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["You must either:\n    • Be Clergy\n    • Have Realm Priest Puppet","A Personal Tenet must be chosen","Must have at least one Subject or Ruler within your Realm Capital Clerical Region who:\n    • Is Adult\n    • Shares your Faith\n    • Has same or lower Tier\n    • Has a Personal Tenet other than yours"],"effects":["You can pick one of the following option:","Every evangelized Subject (evangelized subjects count):","Every evangelized Ruler within … (evangelized clerical region rulers count):"],"page":"https://ck3db.com/decisions/evangelize-personal-tenet"},{"key":"pam_persecute_tenet_decision","name":"Persecute Tenet","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":100}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["You must either:\n    • Be Clergy\n    • Have Realm Priest Puppet","A Tenet must be chosen"],"effects":["Tenet Popularity is now …(…)"],"page":"https://ck3db.com/decisions/persecute-tenet"},{"key":"consecrate_kingdom_decision","name":"Consecrate a New Kingdom","group":"Major Decisions","major":true,"cost":[{"currency":"Gold","value":null},{"currency":"Treasury","value":null},{"currency":"Piety","value":null}],"cooldown":null,"dlc":null,"shown":[],"requirements":["Your Liege is at least Emperor-Tier","Your Court Chaplain is your Puppet","… is your Puppet","Your Realm contains a Holy Site of your Faith","You neighbor a Ruler of hostile Faith","… or any … Cardinal belongs to your House","You are a Holy Order Patron","At least one Duchy you hold is a Landed Title (Not a Clerical Region or a Noble Family)","Your Faith has a Head of Faith","Your Head of Rite is Ecclesiastical or Theocratic, and at least Duke-Tier","Your Head of Rite is not also your Liege's Head of Rite"],"effects":["… may still refuse to consecrate your Kingdom, invalidating this Decision!"],"page":"https://ck3db.com/decisions/consecrate-a-new-kingdom"},{"key":"pam_prepare_holy_myron_decision","name":"Prepare the Holy Myron","group":"Religious Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"10 years","dlc":"By God Alone","shown":[],"requirements":["Your Court Chaplain must be an available adult who is not already traveling","You must not already possess an Ampulla of Holy Myron","Your Court Chaplain is already gathering the balsams"],"effects":["Your Court Chaplain sets out for Jerusalem. Upon their return, a Common Ampulla of Holy Myron will be consecrated — if the road is kind","Your Court Chaplain sets out to gather the makings of the Holy Myron","Your Court Chaplain sets out for Jerusalem and Dhufar. Upon their return, a Masterwork Ampulla of Holy Myron will be consecrated — bandits or misfortune on the road may diminish the batch","Your Court Chaplain sets out for Jerusalem, Dhufar, and Vembanad. Upon their return, a Famed Ampulla of Holy Myron will be consecrated, with a …% chance of an Illustrious one instead — bandits or misfortune on the road may diminish the batch"],"page":"https://ck3db.com/decisions/prepare-the-holy-myron"},{"key":"pam_anoint_artifact_decision","name":"Anoint an Artifact with Holy Myron","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"1 year","dlc":"By God Alone","shown":[],"requirements":["Must possess an Ampulla of Holy Myron with oil remaining","Must own an Artifact that is not already Sanctified"],"effects":[],"page":"https://ck3db.com/decisions/anoint-an-artifact-with-holy-myron"},{"key":"pam_invite_syncretic_exiles_decision","name":"Invite Syncretic Exiles","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":250}],"cooldown":"15 years","dlc":"By God Alone","shown":[],"requirements":["You do not have a County of your Faith","There are no matching religious exiles available to invite"],"effects":["You will be approached by a group of exiles, who will ask to settle in your Counties, increasing Development while changing the local Faith or Rite.","There are no matching religious exiles available to invite"],"page":"https://ck3db.com/decisions/invite-syncretic-exiles"},{"key":"pam_study_scripture_decision","name":"Study the …","group":"Religious Decisions","major":false,"cost":[],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You are not already performing a Religious Study Scheme"],"effects":["You start a Religious Study Scheme targeting yourself\n\nAnticipated Rewards:\n• Piety\n• Religious Scholar Trait / Trait Experience\n• Skill (up to 8)\n• Opportunities among the Clergy\n\nDrawbacks:\n• May gain Stress\n• Reduced Prestige gain","Your ongoing Personal Scheme will end"],"page":"https://ck3db.com/decisions/pam-study-scripture-decision"},{"key":"pam_personal_sacrifice_of_wealth_decision","name":"Sacrifice Wealth","group":"Religious Decisions","major":false,"cost":[{"currency":"Gold","value":null}],"cooldown":"5 years","dlc":null,"shown":[],"requirements":[],"effects":[],"page":"https://ck3db.com/decisions/sacrifice-wealth"},{"key":"pam_develop_clerical_court_decision","name":"Educate your Clerical Court","group":"Religious Decisions","major":false,"cost":[{"currency":"Treasury or Gold","value":null}],"cooldown":"5 years","dlc":"By God Alone","shown":[],"requirements":["You have a Courtier fit to ordain or instruct, or a worthy candidate lives nearby"],"effects":["You gather your household and choose one of the following:\n\n\nThe rewards scale with your Learning, Level of Devotion, and religious Traits; on occasion, a rare opportunity presents itself"],"page":"https://ck3db.com/decisions/educate-your-clerical-court"},{"key":"pam_seize_capital_clerical_region_decision","name":"Seize the Clerical Region","group":"Major Decisions","major":true,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":[],"effects":["… is deposed","… passes to you"],"page":"https://ck3db.com/decisions/seize-the-clerical-region"},{"key":"pam_canonize_saint_decision","name":"… …","group":"Religious Decisions","major":false,"cost":[],"cooldown":null,"dlc":"By God Alone","shown":[],"requirements":["A departed ancestor of your Dynasty, free of Sinful traits, bearing a Virtuous trait, and as of yet unvenerated","An Ecclesiastical Estate with a Cathedral in your Realm in which to consecrate them - or, once every one is occupied, a neighbouring province","A Holy Site of your Faith within your Realm at which to consecrate them - or, once every one is occupied, a neighbouring province"],"effects":["Judged by …'s number of virtuous traits, yet tempered by …'s cynical nature, … is around … likely to grant the petition to … them","Judged by …'s number of virtuous traits, … is around … likely to grant the petition to … them","With … answering to you, the petition to … … is certain to be granted","Choose the Cathedral within your Realm in which to consecrate them","Choose the Holy Site of your Faith within your Realm at which to consecrate them"],"page":"https://ck3db.com/decisions/pam-canonize-saint-decision"},{"key":"pam_choose_consecration_site_decision","name":"… …","group":"Major Decisions","major":true,"cost":[{"currency":"Piety","value":null},{"currency":"Treasury or Gold","value":null}],"cooldown":"25 years","dlc":"By God Alone","shown":[],"requirements":["A departed ancestor of your Dynasty, free of Sinful traits, bearing a Virtuous trait, and as of yet unvenerated","An Ecclesiastical Estate with a Cathedral in your Realm in which to consecrate them - or, once every one is occupied, a neighbouring province","A Holy Site of your Faith within your Realm at which to consecrate them - or, once every one is occupied, a neighbouring province","Select a site at which to consecrate the …"],"effects":[],"page":"https://ck3db.com/decisions/pam-choose-consecration-site-decision"},{"key":"pam_extract_relic_decision","name":"Extract a Relic","group":"Religious Decisions","major":false,"cost":[{"currency":"Piety","value":null},{"currency":"Gold","value":null}],"cooldown":"2 years","dlc":"By God Alone","shown":[],"requirements":["… you may yet draw a relic from rests within your Realm","… of … relics extracted from … so far"],"effects":["Create a holy Relic from the remains of …"],"page":"https://ck3db.com/decisions/extract-a-relic"},{"key":"tgp_china_attend_child_exam_decision","name":"Attend Children's Examination","group":"Major Decisions","major":true,"cost":[{"currency":"Influence","value":30}],"cooldown":"3 years","dlc":"All Under Heaven","shown":[],"requirements":["You must be over the age of 6"],"effects":["You will join a local Examination held by a state official"],"page":"https://ck3db.com/decisions/attend-childrens-examination"},{"key":"tgp_command_family_to_take_exams_decision","name":"Command Family to Attend Examinations","group":"Administrative Decisions","major":false,"cost":[],"cooldown":null,"dlc":"All Under Heaven","shown":[],"requirements":[],"effects":["Your Family will independently attend examinations","Your Family will stop attending examinations independently"],"page":"https://ck3db.com/decisions/command-family-to-attend-examinations"},{"key":"tgp_choose_career_path_decision","name":"Choose Career Path","group":"Administrative Decisions","major":false,"cost":[{"currency":"Influence","value":50}],"cooldown":null,"dlc":"All Under Heaven","shown":[],"requirements":["You are not a Minister","You are not refusing future Appointment requests"],"effects":["You change to a Military Career and become eligible for Military … and …","You change to a Civilian Career and become eligible for Civilian … and 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